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+#!/usr/bin/env python
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+# -*- coding: utf-8 -*-
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+"""
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+This experiment was created using PsychoPy3 Experiment Builder (v2023.2.3),
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+ on 一月 17, 2024, at 17:36
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+If you publish work using this script the most relevant publication is:
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+
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+ Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019)
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+ PsychoPy2: Experiments in behavior made easy Behav Res 51: 195.
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+ https://doi.org/10.3758/s13428-018-01193-y
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+
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+"""
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+
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+# --- Import packages ---
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+from psychopy import locale_setup
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+from psychopy import prefs
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+from psychopy import plugins
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+plugins.activatePlugins()
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+prefs.hardware['audioLib'] = 'ptb'
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+prefs.hardware['audioLatencyMode'] = '3'
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+from psychopy import sound, gui, visual, core, data, event, logging, clock, colors, layout
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+from psychopy.tools import environmenttools
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+from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
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+ STOPPED, FINISHED, PRESSED, RELEASED, FOREVER, priority)
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+
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+import numpy as np # whole numpy lib is available, prepend 'np.'
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+from numpy import (sin, cos, tan, log, log10, pi, average,
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+ sqrt, std, deg2rad, rad2deg, linspace, asarray)
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+from numpy.random import random, randint, normal, shuffle, choice as randchoice
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+import os # handy system and path functions
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+import sys # to get file system encoding
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+
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+import psychopy.iohub as io
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+from psychopy.hardware import keyboard
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+
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+# Run 'Before Experiment' code from config
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+import argparse
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+from device.trigger_box import TriggerNeuracle
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+# get train params
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+def parse_args():
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+ parser = argparse.ArgumentParser(
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+ description='Daily routine'
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+ )
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+ parser.add_argument(
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+ '--side',
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+ dest='side',
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+ help='left hand or right hand',
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+ type=str
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+ )
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+ parser.add_argument(
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+ '--trial-num',
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+ dest='trial_num',
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+ help='total trial number',
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+ type=int
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+ )
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+ parser.add_argument(
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+ '--major-side-num',
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+ dest='major_side_num',
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+ help='trial number of major side',
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+ type=int
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+ )
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+ parser.add_argument(
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+ '--trigger-port',
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+ dest='trigger_port',
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+ help='Triggerbox serial port',
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+ type=str
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+ )
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+ return parser.parse_args()
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+args = parse_args()
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+
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+# connect to trigger box
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+trigger = TriggerNeuracle(port=args.trigger_port)
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+
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+# Run 'Before Experiment' code from assign_L_R_trails
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+import random
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+trials_list = []
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+for i in range(args.trial_num):
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+ trials_list.append(i+1)
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+
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+random.shuffle(trials_list)
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+elbow_opposite = trials_list[:(args.trial_num-args.major_side_num)]
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+print("elbow_opposite:",sorted(elbow_opposite))
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+random.shuffle(trials_list)
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+hand_opposite = trials_list[:(args.trial_num-args.major_side_num)]
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+print("hand_opposite:",sorted(hand_opposite))
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+# --- Setup global variables (available in all functions) ---
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+# Ensure that relative paths start from the same directory as this script
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+_thisDir = os.path.dirname(os.path.abspath(__file__))
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+# Store info about the experiment session
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+psychopyVersion = '2023.2.3'
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+expName = 'daily_rountine' # from the Builder filename that created this script
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+expInfo = {
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+ 'participant': f"{randint(0, 999999):06.0f}",
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+ 'session': '001',
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+ 'date': data.getDateStr(), # add a simple timestamp
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+ 'expName': expName,
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+ 'psychopyVersion': psychopyVersion,
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+}
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+
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+
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+def showExpInfoDlg(expInfo):
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+ """
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+ Show participant info dialog.
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+ Parameters
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+ ==========
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+ expInfo : dict
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+ Information about this experiment, created by the `setupExpInfo` function.
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+
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+ Returns
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+ ==========
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+ dict
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+ Information about this experiment.
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+ """
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+ # temporarily remove keys which the dialog doesn't need to show
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+ poppedKeys = {
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+ 'date': expInfo.pop('date', data.getDateStr()),
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+ 'expName': expInfo.pop('expName', expName),
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+ 'psychopyVersion': expInfo.pop('psychopyVersion', psychopyVersion),
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+ }
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+ # show participant info dialog
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+ dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
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+ if dlg.OK == False:
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+ core.quit() # user pressed cancel
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+ # restore hidden keys
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+ expInfo.update(poppedKeys)
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+ # return expInfo
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+ return expInfo
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+
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+
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+def setupData(expInfo, dataDir=None):
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+ """
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+ Make an ExperimentHandler to handle trials and saving.
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+
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+ Parameters
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+ ==========
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+ expInfo : dict
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+ Information about this experiment, created by the `setupExpInfo` function.
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+ dataDir : Path, str or None
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+ Folder to save the data to, leave as None to create a folder in the current directory.
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+ Returns
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+ ==========
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+ psychopy.data.ExperimentHandler
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+ Handler object for this experiment, contains the data to save and information about
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+ where to save it to.
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+ """
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+
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+ # data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
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+ if dataDir is None:
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+ dataDir = _thisDir
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+ filename = u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])
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+ # make sure filename is relative to dataDir
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+ if os.path.isabs(filename):
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+ dataDir = os.path.commonprefix([dataDir, filename])
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+ filename = os.path.relpath(filename, dataDir)
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+
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+ # an ExperimentHandler isn't essential but helps with data saving
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+ thisExp = data.ExperimentHandler(
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+ name=expName, version='',
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+ extraInfo=expInfo, runtimeInfo=None,
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+ originPath='C:\\Users\\asena\\Desktop\\kraken\\backend\\daily_routine.py',
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+ savePickle=True, saveWideText=True,
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+ dataFileName=dataDir + os.sep + filename, sortColumns='time'
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+ )
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+ thisExp.setPriority('thisRow.t', priority.CRITICAL)
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+ thisExp.setPriority('expName', priority.LOW)
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+ # return experiment handler
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+ return thisExp
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+
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+
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+def setupLogging(filename):
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+ """
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+ Setup a log file and tell it what level to log at.
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+
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+ Parameters
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+ ==========
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+ filename : str or pathlib.Path
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+ Filename to save log file and data files as, doesn't need an extension.
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+
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+ Returns
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+ ==========
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+ psychopy.logging.LogFile
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+ Text stream to receive inputs from the logging system.
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+ """
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+ # this outputs to the screen, not a file
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+ logging.console.setLevel(logging.EXP)
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+ # save a log file for detail verbose info
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+ logFile = logging.LogFile(filename+'.log', level=logging.EXP)
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+
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+ return logFile
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+
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+
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+def setupWindow(expInfo=None, win=None):
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+ """
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+ Setup the Window
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+
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+ Parameters
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+ ==========
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+ expInfo : dict
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+ Information about this experiment, created by the `setupExpInfo` function.
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+ win : psychopy.visual.Window
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+ Window to setup - leave as None to create a new window.
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+
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+ Returns
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+ ==========
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+ psychopy.visual.Window
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+ Window in which to run this experiment.
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+ """
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+ if win is None:
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+ # if not given a window to setup, make one
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+ win = visual.Window(
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+ size=[1707, 1067], fullscr=True, screen=0,
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+ winType='pyglet', allowStencil=False,
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+ monitor='testMonitor', color=[1.0000, 1.0000, 1.0000], colorSpace='rgb',
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+ backgroundImage='', backgroundFit='none',
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+ blendMode='avg', useFBO=True,
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+ units='height'
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+ )
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+ if expInfo is not None:
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+ # store frame rate of monitor if we can measure it
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+ expInfo['frameRate'] = win.getActualFrameRate()
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+ else:
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+ # if we have a window, just set the attributes which are safe to set
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+ win.color = [1.0000, 1.0000, 1.0000]
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+ win.colorSpace = 'rgb'
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+ win.backgroundImage = ''
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+ win.backgroundFit = 'none'
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+ win.units = 'height'
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+ win.mouseVisible = False
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+ win.hideMessage()
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+ return win
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+
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+
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+def setupInputs(expInfo, thisExp, win):
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+ """
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+ Setup whatever inputs are available (mouse, keyboard, eyetracker, etc.)
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+
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+ Parameters
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+ ==========
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+ expInfo : dict
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+ Information about this experiment, created by the `setupExpInfo` function.
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+ thisExp : psychopy.data.ExperimentHandler
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+ Handler object for this experiment, contains the data to save and information about
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+ where to save it to.
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+ win : psychopy.visual.Window
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+ Window in which to run this experiment.
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+ Returns
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+ ==========
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+ dict
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+ Dictionary of input devices by name.
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+ """
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+ # --- Setup input devices ---
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+ inputs = {}
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+ ioConfig = {}
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+
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+ # Setup iohub keyboard
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+ ioConfig['Keyboard'] = dict(use_keymap='psychopy')
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+
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+ ioSession = '1'
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+ if 'session' in expInfo:
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+ ioSession = str(expInfo['session'])
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+ ioServer = io.launchHubServer(window=win, **ioConfig)
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+ eyetracker = None
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+
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+ # create a default keyboard (e.g. to check for escape)
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+ defaultKeyboard = keyboard.Keyboard(backend='iohub')
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+ # return inputs dict
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+ return {
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+ 'ioServer': ioServer,
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+ 'defaultKeyboard': defaultKeyboard,
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+ 'eyetracker': eyetracker,
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+ }
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+
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+def pauseExperiment(thisExp, inputs=None, win=None, timers=[], playbackComponents=[]):
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+ """
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+ Pause this experiment, preventing the flow from advancing to the next routine until resumed.
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+
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+ Parameters
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+ ==========
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+ thisExp : psychopy.data.ExperimentHandler
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+ Handler object for this experiment, contains the data to save and information about
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+ where to save it to.
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+ inputs : dict
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+ Dictionary of input devices by name.
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+ win : psychopy.visual.Window
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+ Window for this experiment.
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+ timers : list, tuple
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+ List of timers to reset once pausing is finished.
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+ playbackComponents : list, tuple
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+ List of any components with a `pause` method which need to be paused.
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+ """
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+ # if we are not paused, do nothing
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+ if thisExp.status != PAUSED:
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+ return
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+
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+ # pause any playback components
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+ for comp in playbackComponents:
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+ comp.pause()
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+ # prevent components from auto-drawing
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+ win.stashAutoDraw()
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+ # run a while loop while we wait to unpause
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+ while thisExp.status == PAUSED:
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+ # make sure we have a keyboard
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+ if inputs is None:
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+ inputs = {
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+ 'defaultKeyboard': keyboard.Keyboard(backend='ioHub')
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+ }
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+ # check for quit (typically the Esc key)
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+ if inputs['defaultKeyboard'].getKeys(keyList=['escape']):
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+ endExperiment(thisExp, win=win, inputs=inputs)
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+ # flip the screen
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+ win.flip()
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+ # if stop was requested while paused, quit
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+ if thisExp.status == FINISHED:
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+ endExperiment(thisExp, inputs=inputs, win=win)
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+ # resume any playback components
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+ for comp in playbackComponents:
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+ comp.play()
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+ # restore auto-drawn components
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+ win.retrieveAutoDraw()
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+ # reset any timers
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+ for timer in timers:
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+ timer.reset()
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+
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+
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+def run(expInfo, thisExp, win, inputs, globalClock=None, thisSession=None):
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+ """
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+ Run the experiment flow.
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+
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+ Parameters
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+ ==========
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+ expInfo : dict
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+ Information about this experiment, created by the `setupExpInfo` function.
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+ thisExp : psychopy.data.ExperimentHandler
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+ Handler object for this experiment, contains the data to save and information about
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+ where to save it to.
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+ psychopy.visual.Window
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+ Window in which to run this experiment.
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+ inputs : dict
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+ Dictionary of input devices by name.
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+ globalClock : psychopy.core.clock.Clock or None
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+ Clock to get global time from - supply None to make a new one.
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+ thisSession : psychopy.session.Session or None
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+ Handle of the Session object this experiment is being run from, if any.
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+ """
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+ # mark experiment as started
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+ thisExp.status = STARTED
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+ # make sure variables created by exec are available globally
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+ exec = environmenttools.setExecEnvironment(globals())
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+ # get device handles from dict of input devices
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+ ioServer = inputs['ioServer']
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+ defaultKeyboard = inputs['defaultKeyboard']
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+ eyetracker = inputs['eyetracker']
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+ # make sure we're running in the directory for this experiment
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+ os.chdir(_thisDir)
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+ # get filename from ExperimentHandler for convenience
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+ filename = thisExp.dataFileName
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+ frameTolerance = 0.001 # how close to onset before 'same' frame
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+ endExpNow = False # flag for 'escape' or other condition => quit the exp
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+ # get frame duration from frame rate in expInfo
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+ if 'frameRate' in expInfo and expInfo['frameRate'] is not None:
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+ frameDur = 1.0 / round(expInfo['frameRate'])
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+ else:
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+ frameDur = 1.0 / 60.0 # could not measure, so guess
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+
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+ # Start Code - component code to be run after the window creation
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+
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+ # --- Initialize components for Routine "prepare_0" ---
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+ text_4 = visual.TextStim(win=win, name='text_4',
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+ text='第一个任务即将开始\n请您放松身体,保持安静\n\n任务时长:2分钟\n\n如果准备好了,请按空格键',
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+ font='Open Sans',
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+ pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
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+ color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None,
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+ languageStyle='LTR',
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+ depth=0.0);
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+ key_resp_4 = keyboard.Keyboard()
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+ sound_1 = sound.Sound('static/audios/准备1_静息.wav', secs=-1, stereo=True, hamming=True,
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+ name='sound_1')
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+ sound_1.setVolume(1.0)
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+
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+ # --- Initialize components for Routine "resting" ---
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+ image_3 = visual.ImageStim(
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+ win=win,
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+ name='image_3', units='pix',
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+ image='static/images/daily_resting.png', mask=None, anchor='center',
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+ ori=0.0, pos=(0, 0), size=(662, 500),
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+ color=[1,1,1], colorSpace='rgb', opacity=None,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128.0, interpolate=True, depth=0.0)
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+ sound_7 = sound.Sound('static/audios/任务1_静息.wav', secs=-1, stereo=True, hamming=True,
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+ name='sound_7')
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+ sound_7.setVolume(1.0)
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+ sound_16 = sound.Sound('static/audios/ding.wav', secs=1.0, stereo=True, hamming=True,
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+ name='sound_16')
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+ sound_16.setVolume(1.0)
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+
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+ # --- Initialize components for Routine "prepare_1" ---
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+ elbow_prepare = visual.TextStim(win=win, name='elbow_prepare',
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+ text=None,
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+ font='Open Sans',
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+ pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
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|
+ color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ languageStyle='LTR',
|
|
|
+ depth=0.0);
|
|
|
+ key_resp = keyboard.Keyboard()
|
|
|
+ sound_2 = sound.Sound('static/audios/准备2_肘部.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_2')
|
|
|
+ sound_2.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "task_1" ---
|
|
|
+ elbow_img = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='elbow_img',
|
|
|
+ image=None, mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1.0000, 1.0000, 1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_6 = sound.Sound('static/audios/任务2_肘部.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_6')
|
|
|
+ sound_6.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "rest_1" ---
|
|
|
+ image_2 = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='image_2',
|
|
|
+ image='static/images/rest.png', mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1.0000, 1.0000, 1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_8 = sound.Sound('static/audios/ding.wav', secs=1.5, stereo=True, hamming=True,
|
|
|
+ name='sound_8')
|
|
|
+ sound_8.setVolume(1.0)
|
|
|
+ sound_9 = sound.Sound('static/audios/放松.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_9')
|
|
|
+ sound_9.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "prepare_2" ---
|
|
|
+ passive_prepare = visual.TextStim(win=win, name='passive_prepare',
|
|
|
+ text=None,
|
|
|
+ font='Open Sans',
|
|
|
+ pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
|
|
|
+ color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ languageStyle='LTR',
|
|
|
+ depth=0.0);
|
|
|
+ key_resp_2 = keyboard.Keyboard()
|
|
|
+ sound_3 = sound.Sound('static/audios/准备3_被动.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_3')
|
|
|
+ sound_3.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "task_2" ---
|
|
|
+ passive_img = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='passive_img',
|
|
|
+ image=None, mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1,1,1], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_14 = sound.Sound('static/audios/任务3_被动.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_14')
|
|
|
+ sound_14.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "rest_2" ---
|
|
|
+ image_6 = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='image_6',
|
|
|
+ image='static/images/rest.png', mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1,1,1], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_10 = sound.Sound('static/audios/ding.wav', secs=1.5, stereo=True, hamming=True,
|
|
|
+ name='sound_10')
|
|
|
+ sound_10.setVolume(1.0)
|
|
|
+ sound_11 = sound.Sound('static/audios/放松.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_11')
|
|
|
+ sound_11.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "prepare_3" ---
|
|
|
+ active_prepare = visual.TextStim(win=win, name='active_prepare',
|
|
|
+ text=None,
|
|
|
+ font='Open Sans',
|
|
|
+ pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
|
|
|
+ color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ languageStyle='LTR',
|
|
|
+ depth=0.0);
|
|
|
+ key_resp_3 = keyboard.Keyboard()
|
|
|
+ sound_4 = sound.Sound('static/audios/准备4_主动.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_4')
|
|
|
+ sound_4.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "task_3" ---
|
|
|
+ active_img = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='active_img',
|
|
|
+ image=None, mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1,1,1], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_15 = sound.Sound('static/audios/任务4_主动.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_15')
|
|
|
+ sound_15.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "rest_3" ---
|
|
|
+ image_7 = visual.ImageStim(
|
|
|
+ win=win,
|
|
|
+ name='image_7',
|
|
|
+ image='static/images/rest.png', mask=None, anchor='center',
|
|
|
+ ori=0.0, pos=(0, 0), size=(0.56,0.5),
|
|
|
+ color=[1,1,1], colorSpace='rgb', opacity=None,
|
|
|
+ flipHoriz=False, flipVert=False,
|
|
|
+ texRes=128.0, interpolate=True, depth=0.0)
|
|
|
+ sound_12 = sound.Sound('static/audios/ding.wav', secs=1.5, stereo=True, hamming=True,
|
|
|
+ name='sound_12')
|
|
|
+ sound_12.setVolume(1.0)
|
|
|
+ sound_13 = sound.Sound('static/audios/放松.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_13')
|
|
|
+ sound_13.setVolume(1.0)
|
|
|
+
|
|
|
+ # --- Initialize components for Routine "done" ---
|
|
|
+ end = visual.TextStim(win=win, name='end',
|
|
|
+ text='恭喜您完成了所有任务!\n非常感谢您的配合!',
|
|
|
+ font='Open Sans',
|
|
|
+ pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
|
|
|
+ color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None,
|
|
|
+ languageStyle='LTR',
|
|
|
+ depth=0.0);
|
|
|
+ sound_5 = sound.Sound('static/audios/结束.wav', secs=-1, stereo=True, hamming=True,
|
|
|
+ name='sound_5')
|
|
|
+ sound_5.setVolume(1.0)
|
|
|
+
|
|
|
+ # create some handy timers
|
|
|
+ if globalClock is None:
|
|
|
+ globalClock = core.Clock() # to track the time since experiment started
|
|
|
+ if ioServer is not None:
|
|
|
+ ioServer.syncClock(globalClock)
|
|
|
+ logging.setDefaultClock(globalClock)
|
|
|
+ routineTimer = core.Clock() # to track time remaining of each (possibly non-slip) routine
|
|
|
+ win.flip() # flip window to reset last flip timer
|
|
|
+ # store the exact time the global clock started
|
|
|
+ expInfo['expStart'] = data.getDateStr(format='%Y-%m-%d %Hh%M.%S.%f %z', fractionalSecondDigits=6)
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "prepare_0" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('prepare_0.started', globalClock.getTime())
|
|
|
+ key_resp_4.keys = []
|
|
|
+ key_resp_4.rt = []
|
|
|
+ _key_resp_4_allKeys = []
|
|
|
+ sound_1.setSound('static/audios/准备1_静息.wav', hamming=True)
|
|
|
+ sound_1.setVolume(1.0, log=False)
|
|
|
+ sound_1.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ prepare_0Components = [text_4, key_resp_4, sound_1]
|
|
|
+ for thisComponent in prepare_0Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "prepare_0" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *text_4* updates
|
|
|
+
|
|
|
+ # if text_4 is starting this frame...
|
|
|
+ if text_4.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ text_4.frameNStart = frameN # exact frame index
|
|
|
+ text_4.tStart = t # local t and not account for scr refresh
|
|
|
+ text_4.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(text_4, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'text_4.started')
|
|
|
+ # update status
|
|
|
+ text_4.status = STARTED
|
|
|
+ text_4.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if text_4 is active this frame...
|
|
|
+ if text_4.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # *key_resp_4* updates
|
|
|
+ waitOnFlip = False
|
|
|
+
|
|
|
+ # if key_resp_4 is starting this frame...
|
|
|
+ if key_resp_4.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ key_resp_4.frameNStart = frameN # exact frame index
|
|
|
+ key_resp_4.tStart = t # local t and not account for scr refresh
|
|
|
+ key_resp_4.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(key_resp_4, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'key_resp_4.started')
|
|
|
+ # update status
|
|
|
+ key_resp_4.status = STARTED
|
|
|
+ # keyboard checking is just starting
|
|
|
+ waitOnFlip = True
|
|
|
+ win.callOnFlip(key_resp_4.clock.reset) # t=0 on next screen flip
|
|
|
+ win.callOnFlip(key_resp_4.clearEvents, eventType='keyboard') # clear events on next screen flip
|
|
|
+ if key_resp_4.status == STARTED and not waitOnFlip:
|
|
|
+ theseKeys = key_resp_4.getKeys(keyList=['space'], ignoreKeys=["escape"], waitRelease=False)
|
|
|
+ _key_resp_4_allKeys.extend(theseKeys)
|
|
|
+ if len(_key_resp_4_allKeys):
|
|
|
+ key_resp_4.keys = _key_resp_4_allKeys[-1].name # just the last key pressed
|
|
|
+ key_resp_4.rt = _key_resp_4_allKeys[-1].rt
|
|
|
+ key_resp_4.duration = _key_resp_4_allKeys[-1].duration
|
|
|
+ # a response ends the routine
|
|
|
+ continueRoutine = False
|
|
|
+
|
|
|
+ # if sound_1 is starting this frame...
|
|
|
+ if sound_1.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_1.frameNStart = frameN # exact frame index
|
|
|
+ sound_1.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_1.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_1.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_1.status = STARTED
|
|
|
+ sound_1.play(when=win) # sync with win flip
|
|
|
+ # update sound_1 status according to whether it's playing
|
|
|
+ if sound_1.isPlaying:
|
|
|
+ sound_1.status = STARTED
|
|
|
+ elif sound_1.isFinished:
|
|
|
+ sound_1.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in prepare_0Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "prepare_0" ---
|
|
|
+ for thisComponent in prepare_0Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('prepare_0.stopped', globalClock.getTime())
|
|
|
+ # check responses
|
|
|
+ if key_resp_4.keys in ['', [], None]: # No response was made
|
|
|
+ key_resp_4.keys = None
|
|
|
+ thisExp.addData('key_resp_4.keys',key_resp_4.keys)
|
|
|
+ if key_resp_4.keys != None: # we had a response
|
|
|
+ thisExp.addData('key_resp_4.rt', key_resp_4.rt)
|
|
|
+ thisExp.addData('key_resp_4.duration', key_resp_4.duration)
|
|
|
+ thisExp.nextEntry()
|
|
|
+ sound_1.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "prepare_0" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "resting" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('resting.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_1
|
|
|
+ i=0
|
|
|
+ sound_7.setSound('static/audios/任务1_静息.wav', secs=5, hamming=True)
|
|
|
+ sound_7.setVolume(1.0, log=False)
|
|
|
+ sound_7.seek(0)
|
|
|
+ sound_16.setSound('static/audios/ding.wav', secs=1.0, hamming=True)
|
|
|
+ sound_16.setVolume(1.0, log=False)
|
|
|
+ sound_16.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ restingComponents = [image_3, sound_7, sound_16]
|
|
|
+ for thisComponent in restingComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "resting" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine and routineTimer.getTime() < 121.0:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *image_3* updates
|
|
|
+
|
|
|
+ # if image_3 is starting this frame...
|
|
|
+ if image_3.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ image_3.frameNStart = frameN # exact frame index
|
|
|
+ image_3.tStart = t # local t and not account for scr refresh
|
|
|
+ image_3.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(image_3, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_3.started')
|
|
|
+ # update status
|
|
|
+ image_3.status = STARTED
|
|
|
+ image_3.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if image_3 is active this frame...
|
|
|
+ if image_3.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if image_3 is stopping this frame...
|
|
|
+ if image_3.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > image_3.tStartRefresh + 120-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ image_3.tStop = t # not accounting for scr refresh
|
|
|
+ image_3.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_3.stopped')
|
|
|
+ # update status
|
|
|
+ image_3.status = FINISHED
|
|
|
+ image_3.setAutoDraw(False)
|
|
|
+ # Run 'Each Frame' code from code_1
|
|
|
+ if i== 59:
|
|
|
+ win.callOnFlip(trigger.send_trigger,0x01)
|
|
|
+ i+=1
|
|
|
+ else:
|
|
|
+ i+=1
|
|
|
+
|
|
|
+ # if sound_7 is starting this frame...
|
|
|
+ if sound_7.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_7.frameNStart = frameN # exact frame index
|
|
|
+ sound_7.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_7.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_7.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_7.status = STARTED
|
|
|
+ sound_7.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_7 is stopping this frame...
|
|
|
+ if sound_7.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_7.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_7.tStop = t # not accounting for scr refresh
|
|
|
+ sound_7.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_7.stopped')
|
|
|
+ # update status
|
|
|
+ sound_7.status = FINISHED
|
|
|
+ sound_7.stop()
|
|
|
+ # update sound_7 status according to whether it's playing
|
|
|
+ if sound_7.isPlaying:
|
|
|
+ sound_7.status = STARTED
|
|
|
+ elif sound_7.isFinished:
|
|
|
+ sound_7.status = FINISHED
|
|
|
+
|
|
|
+ # if sound_16 is starting this frame...
|
|
|
+ if sound_16.status == NOT_STARTED and tThisFlip >= 120-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_16.frameNStart = frameN # exact frame index
|
|
|
+ sound_16.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_16.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_16.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_16.status = STARTED
|
|
|
+ sound_16.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_16 is stopping this frame...
|
|
|
+ if sound_16.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_16.tStartRefresh + 1.0-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_16.tStop = t # not accounting for scr refresh
|
|
|
+ sound_16.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_16.stopped')
|
|
|
+ # update status
|
|
|
+ sound_16.status = FINISHED
|
|
|
+ sound_16.stop()
|
|
|
+ # update sound_16 status according to whether it's playing
|
|
|
+ if sound_16.isPlaying:
|
|
|
+ sound_16.status = STARTED
|
|
|
+ elif sound_16.isFinished:
|
|
|
+ sound_16.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in restingComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "resting" ---
|
|
|
+ for thisComponent in restingComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('resting.stopped', globalClock.getTime())
|
|
|
+ sound_7.pause() # ensure sound has stopped at end of Routine
|
|
|
+ sound_16.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
|
|
|
+ if routineForceEnded:
|
|
|
+ routineTimer.reset()
|
|
|
+ else:
|
|
|
+ routineTimer.addTime(-121.000000)
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "prepare_1" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('prepare_1.started', globalClock.getTime())
|
|
|
+ key_resp.keys = []
|
|
|
+ key_resp.rt = []
|
|
|
+ _key_resp_allKeys = []
|
|
|
+ sound_2.setSound('static/audios/准备2_肘部.wav', hamming=True)
|
|
|
+ sound_2.setVolume(1.0, log=False)
|
|
|
+ sound_2.seek(0)
|
|
|
+ # Run 'Begin Routine' code from code
|
|
|
+ prepare_text1 = "下一个部分是:肘部运动\n\n这个任务需要您根据屏幕提示\n尝试弯曲肘部,然后放下\n您需要完成这个动作"+str(args.trial_num)+"次\n\n如果准备好了,请按空格键"
|
|
|
+ elbow_prepare.text = prepare_text1
|
|
|
+ # keep track of which components have finished
|
|
|
+ prepare_1Components = [elbow_prepare, key_resp, sound_2]
|
|
|
+ for thisComponent in prepare_1Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "prepare_1" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *elbow_prepare* updates
|
|
|
+
|
|
|
+ # if elbow_prepare is starting this frame...
|
|
|
+ if elbow_prepare.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ elbow_prepare.frameNStart = frameN # exact frame index
|
|
|
+ elbow_prepare.tStart = t # local t and not account for scr refresh
|
|
|
+ elbow_prepare.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(elbow_prepare, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'elbow_prepare.started')
|
|
|
+ # update status
|
|
|
+ elbow_prepare.status = STARTED
|
|
|
+ elbow_prepare.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if elbow_prepare is active this frame...
|
|
|
+ if elbow_prepare.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # *key_resp* updates
|
|
|
+ waitOnFlip = False
|
|
|
+
|
|
|
+ # if key_resp is starting this frame...
|
|
|
+ if key_resp.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ key_resp.frameNStart = frameN # exact frame index
|
|
|
+ key_resp.tStart = t # local t and not account for scr refresh
|
|
|
+ key_resp.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(key_resp, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'key_resp.started')
|
|
|
+ # update status
|
|
|
+ key_resp.status = STARTED
|
|
|
+ # keyboard checking is just starting
|
|
|
+ waitOnFlip = True
|
|
|
+ win.callOnFlip(key_resp.clock.reset) # t=0 on next screen flip
|
|
|
+ win.callOnFlip(key_resp.clearEvents, eventType='keyboard') # clear events on next screen flip
|
|
|
+ if key_resp.status == STARTED and not waitOnFlip:
|
|
|
+ theseKeys = key_resp.getKeys(keyList=['space'], ignoreKeys=["escape"], waitRelease=False)
|
|
|
+ _key_resp_allKeys.extend(theseKeys)
|
|
|
+ if len(_key_resp_allKeys):
|
|
|
+ key_resp.keys = _key_resp_allKeys[-1].name # just the last key pressed
|
|
|
+ key_resp.rt = _key_resp_allKeys[-1].rt
|
|
|
+ key_resp.duration = _key_resp_allKeys[-1].duration
|
|
|
+ # a response ends the routine
|
|
|
+ continueRoutine = False
|
|
|
+
|
|
|
+ # if sound_2 is starting this frame...
|
|
|
+ if sound_2.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_2.frameNStart = frameN # exact frame index
|
|
|
+ sound_2.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_2.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_2.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_2.status = STARTED
|
|
|
+ sound_2.play(when=win) # sync with win flip
|
|
|
+ # update sound_2 status according to whether it's playing
|
|
|
+ if sound_2.isPlaying:
|
|
|
+ sound_2.status = STARTED
|
|
|
+ elif sound_2.isFinished:
|
|
|
+ sound_2.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in prepare_1Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "prepare_1" ---
|
|
|
+ for thisComponent in prepare_1Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('prepare_1.stopped', globalClock.getTime())
|
|
|
+ # check responses
|
|
|
+ if key_resp.keys in ['', [], None]: # No response was made
|
|
|
+ key_resp.keys = None
|
|
|
+ thisExp.addData('key_resp.keys',key_resp.keys)
|
|
|
+ if key_resp.keys != None: # we had a response
|
|
|
+ thisExp.addData('key_resp.rt', key_resp.rt)
|
|
|
+ thisExp.addData('key_resp.duration', key_resp.duration)
|
|
|
+ thisExp.nextEntry()
|
|
|
+ sound_2.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "prepare_1" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # set up handler to look after randomisation of conditions etc
|
|
|
+ trials = data.TrialHandler(nReps=args.trial_num, method='sequential',
|
|
|
+ extraInfo=expInfo, originPath=-1,
|
|
|
+ trialList=[None],
|
|
|
+ seed=None, name='trials')
|
|
|
+ thisExp.addLoop(trials) # add the loop to the experiment
|
|
|
+ thisTrial = trials.trialList[0] # so we can initialise stimuli with some values
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
|
|
|
+ if thisTrial != None:
|
|
|
+ for paramName in thisTrial:
|
|
|
+ globals()[paramName] = thisTrial[paramName]
|
|
|
+
|
|
|
+ for thisTrial in trials:
|
|
|
+ currentLoop = trials
|
|
|
+ thisExp.timestampOnFlip(win, 'thisRow.t')
|
|
|
+ # pause experiment here if requested
|
|
|
+ if thisExp.status == PAUSED:
|
|
|
+ pauseExperiment(
|
|
|
+ thisExp=thisExp,
|
|
|
+ inputs=inputs,
|
|
|
+ win=win,
|
|
|
+ timers=[routineTimer],
|
|
|
+ playbackComponents=[]
|
|
|
+ )
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
|
|
|
+ if thisTrial != None:
|
|
|
+ for paramName in thisTrial:
|
|
|
+ globals()[paramName] = thisTrial[paramName]
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "task_1" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('task_1.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_2
|
|
|
+ i=0
|
|
|
+ cnt1 = trials.thisN+1
|
|
|
+ if args.side == "right":
|
|
|
+ if cnt1 in elbow_opposite:
|
|
|
+ elbow_img.image = "static/images/daily_elbow_left.png"
|
|
|
+ trigger_elbow = 0x08
|
|
|
+ trigger_rest = 0x09
|
|
|
+ else:
|
|
|
+ elbow_img.image = "static/images/daily_elbow_right.png"
|
|
|
+ trigger_elbow = 0x02
|
|
|
+ trigger_rest = 0x03
|
|
|
+ else:
|
|
|
+ if cnt1 in elbow_opposite:
|
|
|
+ elbow_img.image = "static/images/daily_elbow_right.png"
|
|
|
+ trigger_elbow = 0x02
|
|
|
+ trigger_rest = 0x03
|
|
|
+ else:
|
|
|
+ elbow_img.image = "static/images/daily_elbow_left.png"
|
|
|
+ trigger_elbow = 0x08
|
|
|
+ trigger_rest = 0x09
|
|
|
+
|
|
|
+ sound_6.setSound('static/audios/任务2_肘部.wav', hamming=True)
|
|
|
+ sound_6.setVolume(1.0, log=False)
|
|
|
+ sound_6.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ task_1Components = [elbow_img, sound_6]
|
|
|
+ for thisComponent in task_1Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "task_1" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *elbow_img* updates
|
|
|
+
|
|
|
+ # if elbow_img is starting this frame...
|
|
|
+ if elbow_img.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ elbow_img.frameNStart = frameN # exact frame index
|
|
|
+ elbow_img.tStart = t # local t and not account for scr refresh
|
|
|
+ elbow_img.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(elbow_img, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'elbow_img.started')
|
|
|
+ # update status
|
|
|
+ elbow_img.status = STARTED
|
|
|
+ elbow_img.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if elbow_img is active this frame...
|
|
|
+ if elbow_img.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if elbow_img is stopping this frame...
|
|
|
+ if elbow_img.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > elbow_img.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ elbow_img.tStop = t # not accounting for scr refresh
|
|
|
+ elbow_img.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'elbow_img.stopped')
|
|
|
+ # update status
|
|
|
+ elbow_img.status = FINISHED
|
|
|
+ elbow_img.setAutoDraw(False)
|
|
|
+ # Run 'Each Frame' code from code_2
|
|
|
+ if i== 59:
|
|
|
+ win.callOnFlip(trigger.send_trigger,trigger_elbow)
|
|
|
+ i+=1
|
|
|
+ else:
|
|
|
+ i+=1
|
|
|
+
|
|
|
+ # if sound_6 is starting this frame...
|
|
|
+ if sound_6.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_6.frameNStart = frameN # exact frame index
|
|
|
+ sound_6.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_6.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_6.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_6.status = STARTED
|
|
|
+ sound_6.play(when=win) # sync with win flip
|
|
|
+ # update sound_6 status according to whether it's playing
|
|
|
+ if sound_6.isPlaying:
|
|
|
+ sound_6.status = STARTED
|
|
|
+ elif sound_6.isFinished:
|
|
|
+ sound_6.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in task_1Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "task_1" ---
|
|
|
+ for thisComponent in task_1Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('task_1.stopped', globalClock.getTime())
|
|
|
+ sound_6.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "task_1" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "rest_1" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('rest_1.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_3
|
|
|
+ win.callOnFlip(trigger.send_trigger,trigger_rest)
|
|
|
+ sound_8.setSound('static/audios/ding.wav', secs=1.5, hamming=True)
|
|
|
+ sound_8.setVolume(1.0, log=False)
|
|
|
+ sound_8.seek(0)
|
|
|
+ sound_9.setSound('static/audios/放松.wav', secs=3, hamming=True)
|
|
|
+ sound_9.setVolume(1.0, log=False)
|
|
|
+ sound_9.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ rest_1Components = [image_2, sound_8, sound_9]
|
|
|
+ for thisComponent in rest_1Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "rest_1" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine and routineTimer.getTime() < 5.0:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *image_2* updates
|
|
|
+
|
|
|
+ # if image_2 is starting this frame...
|
|
|
+ if image_2.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ image_2.frameNStart = frameN # exact frame index
|
|
|
+ image_2.tStart = t # local t and not account for scr refresh
|
|
|
+ image_2.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(image_2, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_2.started')
|
|
|
+ # update status
|
|
|
+ image_2.status = STARTED
|
|
|
+ image_2.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if image_2 is active this frame...
|
|
|
+ if image_2.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if image_2 is stopping this frame...
|
|
|
+ if image_2.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > image_2.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ image_2.tStop = t # not accounting for scr refresh
|
|
|
+ image_2.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_2.stopped')
|
|
|
+ # update status
|
|
|
+ image_2.status = FINISHED
|
|
|
+ image_2.setAutoDraw(False)
|
|
|
+
|
|
|
+ # if sound_8 is starting this frame...
|
|
|
+ if sound_8.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_8.frameNStart = frameN # exact frame index
|
|
|
+ sound_8.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_8.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_8.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_8.status = STARTED
|
|
|
+ sound_8.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_8 is stopping this frame...
|
|
|
+ if sound_8.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_8.tStartRefresh + 1.5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_8.tStop = t # not accounting for scr refresh
|
|
|
+ sound_8.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_8.stopped')
|
|
|
+ # update status
|
|
|
+ sound_8.status = FINISHED
|
|
|
+ sound_8.stop()
|
|
|
+ # update sound_8 status according to whether it's playing
|
|
|
+ if sound_8.isPlaying:
|
|
|
+ sound_8.status = STARTED
|
|
|
+ elif sound_8.isFinished:
|
|
|
+ sound_8.status = FINISHED
|
|
|
+
|
|
|
+ # if sound_9 is starting this frame...
|
|
|
+ if sound_9.status == NOT_STARTED and tThisFlip >= 1.2-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_9.frameNStart = frameN # exact frame index
|
|
|
+ sound_9.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_9.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_9.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_9.status = STARTED
|
|
|
+ sound_9.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_9 is stopping this frame...
|
|
|
+ if sound_9.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_9.tStartRefresh + 3-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_9.tStop = t # not accounting for scr refresh
|
|
|
+ sound_9.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_9.stopped')
|
|
|
+ # update status
|
|
|
+ sound_9.status = FINISHED
|
|
|
+ sound_9.stop()
|
|
|
+ # update sound_9 status according to whether it's playing
|
|
|
+ if sound_9.isPlaying:
|
|
|
+ sound_9.status = STARTED
|
|
|
+ elif sound_9.isFinished:
|
|
|
+ sound_9.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in rest_1Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "rest_1" ---
|
|
|
+ for thisComponent in rest_1Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('rest_1.stopped', globalClock.getTime())
|
|
|
+ sound_8.pause() # ensure sound has stopped at end of Routine
|
|
|
+ sound_9.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
|
|
|
+ if routineForceEnded:
|
|
|
+ routineTimer.reset()
|
|
|
+ else:
|
|
|
+ routineTimer.addTime(-5.000000)
|
|
|
+ thisExp.nextEntry()
|
|
|
+
|
|
|
+ if thisSession is not None:
|
|
|
+ # if running in a Session with a Liaison client, send data up to now
|
|
|
+ thisSession.sendExperimentData()
|
|
|
+ # completed args.trial_num repeats of 'trials'
|
|
|
+
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "prepare_2" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('prepare_2.started', globalClock.getTime())
|
|
|
+ key_resp_2.keys = []
|
|
|
+ key_resp_2.rt = []
|
|
|
+ _key_resp_2_allKeys = []
|
|
|
+ sound_3.setSound('static/audios/准备3_被动.wav', hamming=True)
|
|
|
+ sound_3.setVolume(1.0, log=False)
|
|
|
+ sound_3.seek(0)
|
|
|
+ # Run 'Begin Routine' code from code_8
|
|
|
+ prepare_text2 = "下一个部分是:感受手部运动\n\n请您感受手部握拳然后保持的过程\n您需要完成这个动作"+str(args.trial_num)+"次,每次5秒\n\n如果准备好了,请按空格键"
|
|
|
+ passive_prepare.text = prepare_text2
|
|
|
+ # keep track of which components have finished
|
|
|
+ prepare_2Components = [passive_prepare, key_resp_2, sound_3]
|
|
|
+ for thisComponent in prepare_2Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "prepare_2" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *passive_prepare* updates
|
|
|
+
|
|
|
+ # if passive_prepare is starting this frame...
|
|
|
+ if passive_prepare.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ passive_prepare.frameNStart = frameN # exact frame index
|
|
|
+ passive_prepare.tStart = t # local t and not account for scr refresh
|
|
|
+ passive_prepare.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(passive_prepare, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'passive_prepare.started')
|
|
|
+ # update status
|
|
|
+ passive_prepare.status = STARTED
|
|
|
+ passive_prepare.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if passive_prepare is active this frame...
|
|
|
+ if passive_prepare.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # *key_resp_2* updates
|
|
|
+ waitOnFlip = False
|
|
|
+
|
|
|
+ # if key_resp_2 is starting this frame...
|
|
|
+ if key_resp_2.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ key_resp_2.frameNStart = frameN # exact frame index
|
|
|
+ key_resp_2.tStart = t # local t and not account for scr refresh
|
|
|
+ key_resp_2.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(key_resp_2, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'key_resp_2.started')
|
|
|
+ # update status
|
|
|
+ key_resp_2.status = STARTED
|
|
|
+ # keyboard checking is just starting
|
|
|
+ waitOnFlip = True
|
|
|
+ win.callOnFlip(key_resp_2.clock.reset) # t=0 on next screen flip
|
|
|
+ win.callOnFlip(key_resp_2.clearEvents, eventType='keyboard') # clear events on next screen flip
|
|
|
+ if key_resp_2.status == STARTED and not waitOnFlip:
|
|
|
+ theseKeys = key_resp_2.getKeys(keyList=['space'], ignoreKeys=["escape"], waitRelease=False)
|
|
|
+ _key_resp_2_allKeys.extend(theseKeys)
|
|
|
+ if len(_key_resp_2_allKeys):
|
|
|
+ key_resp_2.keys = _key_resp_2_allKeys[-1].name # just the last key pressed
|
|
|
+ key_resp_2.rt = _key_resp_2_allKeys[-1].rt
|
|
|
+ key_resp_2.duration = _key_resp_2_allKeys[-1].duration
|
|
|
+ # a response ends the routine
|
|
|
+ continueRoutine = False
|
|
|
+
|
|
|
+ # if sound_3 is starting this frame...
|
|
|
+ if sound_3.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_3.frameNStart = frameN # exact frame index
|
|
|
+ sound_3.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_3.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_3.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_3.status = STARTED
|
|
|
+ sound_3.play(when=win) # sync with win flip
|
|
|
+ # update sound_3 status according to whether it's playing
|
|
|
+ if sound_3.isPlaying:
|
|
|
+ sound_3.status = STARTED
|
|
|
+ elif sound_3.isFinished:
|
|
|
+ sound_3.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in prepare_2Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "prepare_2" ---
|
|
|
+ for thisComponent in prepare_2Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('prepare_2.stopped', globalClock.getTime())
|
|
|
+ # check responses
|
|
|
+ if key_resp_2.keys in ['', [], None]: # No response was made
|
|
|
+ key_resp_2.keys = None
|
|
|
+ thisExp.addData('key_resp_2.keys',key_resp_2.keys)
|
|
|
+ if key_resp_2.keys != None: # we had a response
|
|
|
+ thisExp.addData('key_resp_2.rt', key_resp_2.rt)
|
|
|
+ thisExp.addData('key_resp_2.duration', key_resp_2.duration)
|
|
|
+ thisExp.nextEntry()
|
|
|
+ sound_3.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "prepare_2" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # set up handler to look after randomisation of conditions etc
|
|
|
+ trials_2 = data.TrialHandler(nReps=args.trial_num, method='random',
|
|
|
+ extraInfo=expInfo, originPath=-1,
|
|
|
+ trialList=[None],
|
|
|
+ seed=None, name='trials_2')
|
|
|
+ thisExp.addLoop(trials_2) # add the loop to the experiment
|
|
|
+ thisTrial_2 = trials_2.trialList[0] # so we can initialise stimuli with some values
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial_2.rgb)
|
|
|
+ if thisTrial_2 != None:
|
|
|
+ for paramName in thisTrial_2:
|
|
|
+ globals()[paramName] = thisTrial_2[paramName]
|
|
|
+
|
|
|
+ for thisTrial_2 in trials_2:
|
|
|
+ currentLoop = trials_2
|
|
|
+ thisExp.timestampOnFlip(win, 'thisRow.t')
|
|
|
+ # pause experiment here if requested
|
|
|
+ if thisExp.status == PAUSED:
|
|
|
+ pauseExperiment(
|
|
|
+ thisExp=thisExp,
|
|
|
+ inputs=inputs,
|
|
|
+ win=win,
|
|
|
+ timers=[routineTimer],
|
|
|
+ playbackComponents=[]
|
|
|
+ )
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial_2.rgb)
|
|
|
+ if thisTrial_2 != None:
|
|
|
+ for paramName in thisTrial_2:
|
|
|
+ globals()[paramName] = thisTrial_2[paramName]
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "task_2" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('task_2.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_4
|
|
|
+ i=0
|
|
|
+ if args.side == "right":
|
|
|
+ passive_img.image = "static/images/daily_passive_right.png"
|
|
|
+ else:
|
|
|
+ passive_img.image = "static/images/daily_passive_left.png"
|
|
|
+ sound_14.setSound('static/audios/任务3_被动.wav', hamming=True)
|
|
|
+ sound_14.setVolume(1.0, log=False)
|
|
|
+ sound_14.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ task_2Components = [passive_img, sound_14]
|
|
|
+ for thisComponent in task_2Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "task_2" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *passive_img* updates
|
|
|
+
|
|
|
+ # if passive_img is starting this frame...
|
|
|
+ if passive_img.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ passive_img.frameNStart = frameN # exact frame index
|
|
|
+ passive_img.tStart = t # local t and not account for scr refresh
|
|
|
+ passive_img.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(passive_img, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'passive_img.started')
|
|
|
+ # update status
|
|
|
+ passive_img.status = STARTED
|
|
|
+ passive_img.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if passive_img is active this frame...
|
|
|
+ if passive_img.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if passive_img is stopping this frame...
|
|
|
+ if passive_img.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > passive_img.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ passive_img.tStop = t # not accounting for scr refresh
|
|
|
+ passive_img.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'passive_img.stopped')
|
|
|
+ # update status
|
|
|
+ passive_img.status = FINISHED
|
|
|
+ passive_img.setAutoDraw(False)
|
|
|
+ # Run 'Each Frame' code from code_4
|
|
|
+ if i== 59:
|
|
|
+ win.callOnFlip(trigger.send_trigger,0x04)
|
|
|
+ i+=1
|
|
|
+ else:
|
|
|
+ i+=1
|
|
|
+
|
|
|
+ # if sound_14 is starting this frame...
|
|
|
+ if sound_14.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_14.frameNStart = frameN # exact frame index
|
|
|
+ sound_14.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_14.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_14.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_14.status = STARTED
|
|
|
+ sound_14.play(when=win) # sync with win flip
|
|
|
+ # update sound_14 status according to whether it's playing
|
|
|
+ if sound_14.isPlaying:
|
|
|
+ sound_14.status = STARTED
|
|
|
+ elif sound_14.isFinished:
|
|
|
+ sound_14.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in task_2Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "task_2" ---
|
|
|
+ for thisComponent in task_2Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('task_2.stopped', globalClock.getTime())
|
|
|
+ sound_14.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "task_2" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "rest_2" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('rest_2.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_5
|
|
|
+ win.callOnFlip(trigger.send_trigger,0x05)
|
|
|
+ sound_10.setSound('static/audios/ding.wav', secs=1.5, hamming=True)
|
|
|
+ sound_10.setVolume(1.0, log=False)
|
|
|
+ sound_10.seek(0)
|
|
|
+ sound_11.setSound('static/audios/放松.wav', secs=3, hamming=True)
|
|
|
+ sound_11.setVolume(1.0, log=False)
|
|
|
+ sound_11.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ rest_2Components = [image_6, sound_10, sound_11]
|
|
|
+ for thisComponent in rest_2Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "rest_2" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine and routineTimer.getTime() < 5.0:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *image_6* updates
|
|
|
+
|
|
|
+ # if image_6 is starting this frame...
|
|
|
+ if image_6.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ image_6.frameNStart = frameN # exact frame index
|
|
|
+ image_6.tStart = t # local t and not account for scr refresh
|
|
|
+ image_6.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(image_6, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_6.started')
|
|
|
+ # update status
|
|
|
+ image_6.status = STARTED
|
|
|
+ image_6.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if image_6 is active this frame...
|
|
|
+ if image_6.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if image_6 is stopping this frame...
|
|
|
+ if image_6.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > image_6.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ image_6.tStop = t # not accounting for scr refresh
|
|
|
+ image_6.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_6.stopped')
|
|
|
+ # update status
|
|
|
+ image_6.status = FINISHED
|
|
|
+ image_6.setAutoDraw(False)
|
|
|
+ # Run 'Each Frame' code from code_5
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ # if sound_10 is starting this frame...
|
|
|
+ if sound_10.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_10.frameNStart = frameN # exact frame index
|
|
|
+ sound_10.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_10.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_10.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_10.status = STARTED
|
|
|
+ sound_10.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_10 is stopping this frame...
|
|
|
+ if sound_10.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_10.tStartRefresh + 1.5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_10.tStop = t # not accounting for scr refresh
|
|
|
+ sound_10.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_10.stopped')
|
|
|
+ # update status
|
|
|
+ sound_10.status = FINISHED
|
|
|
+ sound_10.stop()
|
|
|
+ # update sound_10 status according to whether it's playing
|
|
|
+ if sound_10.isPlaying:
|
|
|
+ sound_10.status = STARTED
|
|
|
+ elif sound_10.isFinished:
|
|
|
+ sound_10.status = FINISHED
|
|
|
+
|
|
|
+ # if sound_11 is starting this frame...
|
|
|
+ if sound_11.status == NOT_STARTED and tThisFlip >= 1.2-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_11.frameNStart = frameN # exact frame index
|
|
|
+ sound_11.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_11.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_11.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_11.status = STARTED
|
|
|
+ sound_11.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_11 is stopping this frame...
|
|
|
+ if sound_11.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_11.tStartRefresh + 3-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_11.tStop = t # not accounting for scr refresh
|
|
|
+ sound_11.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_11.stopped')
|
|
|
+ # update status
|
|
|
+ sound_11.status = FINISHED
|
|
|
+ sound_11.stop()
|
|
|
+ # update sound_11 status according to whether it's playing
|
|
|
+ if sound_11.isPlaying:
|
|
|
+ sound_11.status = STARTED
|
|
|
+ elif sound_11.isFinished:
|
|
|
+ sound_11.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in rest_2Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "rest_2" ---
|
|
|
+ for thisComponent in rest_2Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('rest_2.stopped', globalClock.getTime())
|
|
|
+ sound_10.pause() # ensure sound has stopped at end of Routine
|
|
|
+ sound_11.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
|
|
|
+ if routineForceEnded:
|
|
|
+ routineTimer.reset()
|
|
|
+ else:
|
|
|
+ routineTimer.addTime(-5.000000)
|
|
|
+ thisExp.nextEntry()
|
|
|
+
|
|
|
+ if thisSession is not None:
|
|
|
+ # if running in a Session with a Liaison client, send data up to now
|
|
|
+ thisSession.sendExperimentData()
|
|
|
+ # completed args.trial_num repeats of 'trials_2'
|
|
|
+
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "prepare_3" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('prepare_3.started', globalClock.getTime())
|
|
|
+ key_resp_3.keys = []
|
|
|
+ key_resp_3.rt = []
|
|
|
+ _key_resp_3_allKeys = []
|
|
|
+ sound_4.setSound('static/audios/准备4_主动.wav', hamming=True)
|
|
|
+ sound_4.setVolume(1.0, log=False)
|
|
|
+ sound_4.seek(0)
|
|
|
+ # Run 'Begin Routine' code from code_9
|
|
|
+
|
|
|
+ prepare_text3 = "最后一个部分:尝试握拳运动\n\n请您根据屏幕提示\n尝试握拳,然后尽量保持握拳的姿势\n您需要完成这个动作"+str(args.trial_num)+"次,每次5秒\n\n如果准备好了,请按空格键"
|
|
|
+ active_prepare.text = prepare_text3
|
|
|
+ # keep track of which components have finished
|
|
|
+ prepare_3Components = [active_prepare, key_resp_3, sound_4]
|
|
|
+ for thisComponent in prepare_3Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "prepare_3" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *active_prepare* updates
|
|
|
+
|
|
|
+ # if active_prepare is starting this frame...
|
|
|
+ if active_prepare.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ active_prepare.frameNStart = frameN # exact frame index
|
|
|
+ active_prepare.tStart = t # local t and not account for scr refresh
|
|
|
+ active_prepare.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(active_prepare, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'active_prepare.started')
|
|
|
+ # update status
|
|
|
+ active_prepare.status = STARTED
|
|
|
+ active_prepare.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if active_prepare is active this frame...
|
|
|
+ if active_prepare.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # *key_resp_3* updates
|
|
|
+ waitOnFlip = False
|
|
|
+
|
|
|
+ # if key_resp_3 is starting this frame...
|
|
|
+ if key_resp_3.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ key_resp_3.frameNStart = frameN # exact frame index
|
|
|
+ key_resp_3.tStart = t # local t and not account for scr refresh
|
|
|
+ key_resp_3.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(key_resp_3, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'key_resp_3.started')
|
|
|
+ # update status
|
|
|
+ key_resp_3.status = STARTED
|
|
|
+ # keyboard checking is just starting
|
|
|
+ waitOnFlip = True
|
|
|
+ win.callOnFlip(key_resp_3.clock.reset) # t=0 on next screen flip
|
|
|
+ win.callOnFlip(key_resp_3.clearEvents, eventType='keyboard') # clear events on next screen flip
|
|
|
+ if key_resp_3.status == STARTED and not waitOnFlip:
|
|
|
+ theseKeys = key_resp_3.getKeys(keyList=['space'], ignoreKeys=["escape"], waitRelease=False)
|
|
|
+ _key_resp_3_allKeys.extend(theseKeys)
|
|
|
+ if len(_key_resp_3_allKeys):
|
|
|
+ key_resp_3.keys = _key_resp_3_allKeys[-1].name # just the last key pressed
|
|
|
+ key_resp_3.rt = _key_resp_3_allKeys[-1].rt
|
|
|
+ key_resp_3.duration = _key_resp_3_allKeys[-1].duration
|
|
|
+ # a response ends the routine
|
|
|
+ continueRoutine = False
|
|
|
+
|
|
|
+ # if sound_4 is starting this frame...
|
|
|
+ if sound_4.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_4.frameNStart = frameN # exact frame index
|
|
|
+ sound_4.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_4.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_4.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_4.status = STARTED
|
|
|
+ sound_4.play(when=win) # sync with win flip
|
|
|
+ # update sound_4 status according to whether it's playing
|
|
|
+ if sound_4.isPlaying:
|
|
|
+ sound_4.status = STARTED
|
|
|
+ elif sound_4.isFinished:
|
|
|
+ sound_4.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in prepare_3Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "prepare_3" ---
|
|
|
+ for thisComponent in prepare_3Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('prepare_3.stopped', globalClock.getTime())
|
|
|
+ # check responses
|
|
|
+ if key_resp_3.keys in ['', [], None]: # No response was made
|
|
|
+ key_resp_3.keys = None
|
|
|
+ thisExp.addData('key_resp_3.keys',key_resp_3.keys)
|
|
|
+ if key_resp_3.keys != None: # we had a response
|
|
|
+ thisExp.addData('key_resp_3.rt', key_resp_3.rt)
|
|
|
+ thisExp.addData('key_resp_3.duration', key_resp_3.duration)
|
|
|
+ thisExp.nextEntry()
|
|
|
+ sound_4.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "prepare_3" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # set up handler to look after randomisation of conditions etc
|
|
|
+ trials_3 = data.TrialHandler(nReps=args.trial_num, method='sequential',
|
|
|
+ extraInfo=expInfo, originPath=-1,
|
|
|
+ trialList=[None],
|
|
|
+ seed=None, name='trials_3')
|
|
|
+ thisExp.addLoop(trials_3) # add the loop to the experiment
|
|
|
+ thisTrial_3 = trials_3.trialList[0] # so we can initialise stimuli with some values
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial_3.rgb)
|
|
|
+ if thisTrial_3 != None:
|
|
|
+ for paramName in thisTrial_3:
|
|
|
+ globals()[paramName] = thisTrial_3[paramName]
|
|
|
+
|
|
|
+ for thisTrial_3 in trials_3:
|
|
|
+ currentLoop = trials_3
|
|
|
+ thisExp.timestampOnFlip(win, 'thisRow.t')
|
|
|
+ # pause experiment here if requested
|
|
|
+ if thisExp.status == PAUSED:
|
|
|
+ pauseExperiment(
|
|
|
+ thisExp=thisExp,
|
|
|
+ inputs=inputs,
|
|
|
+ win=win,
|
|
|
+ timers=[routineTimer],
|
|
|
+ playbackComponents=[]
|
|
|
+ )
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisTrial_3.rgb)
|
|
|
+ if thisTrial_3 != None:
|
|
|
+ for paramName in thisTrial_3:
|
|
|
+ globals()[paramName] = thisTrial_3[paramName]
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "task_3" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('task_3.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_6
|
|
|
+ i=0
|
|
|
+ cnt2 = trials_3.thisN+1
|
|
|
+ if args.side == "right":
|
|
|
+ if cnt2 in hand_opposite:
|
|
|
+ active_img.image = "static/images/daily_active_left.png"
|
|
|
+ trigger_active = 0x0A
|
|
|
+ trigger_rest = 0x0B
|
|
|
+ else:
|
|
|
+ active_img.image = "static/images/daily_active_right.png"
|
|
|
+ trigger_active = 0x06
|
|
|
+ trigger_rest = 0x07
|
|
|
+
|
|
|
+ else:
|
|
|
+ if cnt2 in hand_opposite:
|
|
|
+ active_img.image = "static/images/daily_active_right.png"
|
|
|
+ trigger_active = 0x06
|
|
|
+ trigger_rest = 0x07
|
|
|
+ else:
|
|
|
+ active_img.image = "static/images/daily_active_left.png"
|
|
|
+ trigger_active = 0x0A
|
|
|
+ trigger_rest = 0x0B
|
|
|
+
|
|
|
+
|
|
|
+ sound_15.setSound('static/audios/任务4_主动.wav', hamming=True)
|
|
|
+ sound_15.setVolume(1.0, log=False)
|
|
|
+ sound_15.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ task_3Components = [active_img, sound_15]
|
|
|
+ for thisComponent in task_3Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "task_3" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *active_img* updates
|
|
|
+
|
|
|
+ # if active_img is starting this frame...
|
|
|
+ if active_img.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ active_img.frameNStart = frameN # exact frame index
|
|
|
+ active_img.tStart = t # local t and not account for scr refresh
|
|
|
+ active_img.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(active_img, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'active_img.started')
|
|
|
+ # update status
|
|
|
+ active_img.status = STARTED
|
|
|
+ active_img.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if active_img is active this frame...
|
|
|
+ if active_img.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if active_img is stopping this frame...
|
|
|
+ if active_img.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > active_img.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ active_img.tStop = t # not accounting for scr refresh
|
|
|
+ active_img.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'active_img.stopped')
|
|
|
+ # update status
|
|
|
+ active_img.status = FINISHED
|
|
|
+ active_img.setAutoDraw(False)
|
|
|
+ # Run 'Each Frame' code from code_6
|
|
|
+ if i== 59:
|
|
|
+ win.callOnFlip(trigger.send_trigger,trigger_active)
|
|
|
+ i+=1
|
|
|
+ else:
|
|
|
+ i+=1
|
|
|
+
|
|
|
+ # if sound_15 is starting this frame...
|
|
|
+ if sound_15.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_15.frameNStart = frameN # exact frame index
|
|
|
+ sound_15.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_15.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_15.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_15.status = STARTED
|
|
|
+ sound_15.play(when=win) # sync with win flip
|
|
|
+ # update sound_15 status according to whether it's playing
|
|
|
+ if sound_15.isPlaying:
|
|
|
+ sound_15.status = STARTED
|
|
|
+ elif sound_15.isFinished:
|
|
|
+ sound_15.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in task_3Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "task_3" ---
|
|
|
+ for thisComponent in task_3Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('task_3.stopped', globalClock.getTime())
|
|
|
+ sound_15.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "task_3" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "rest_3" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('rest_3.started', globalClock.getTime())
|
|
|
+ # Run 'Begin Routine' code from code_7
|
|
|
+ win.callOnFlip(trigger.send_trigger,trigger_rest)
|
|
|
+ sound_12.setSound('static/audios/ding.wav', secs=1.5, hamming=True)
|
|
|
+ sound_12.setVolume(1.0, log=False)
|
|
|
+ sound_12.seek(0)
|
|
|
+ sound_13.setSound('static/audios/放松.wav', secs=3, hamming=True)
|
|
|
+ sound_13.setVolume(1.0, log=False)
|
|
|
+ sound_13.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ rest_3Components = [image_7, sound_12, sound_13]
|
|
|
+ for thisComponent in rest_3Components:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "rest_3" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine and routineTimer.getTime() < 5.0:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *image_7* updates
|
|
|
+
|
|
|
+ # if image_7 is starting this frame...
|
|
|
+ if image_7.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ image_7.frameNStart = frameN # exact frame index
|
|
|
+ image_7.tStart = t # local t and not account for scr refresh
|
|
|
+ image_7.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(image_7, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_7.started')
|
|
|
+ # update status
|
|
|
+ image_7.status = STARTED
|
|
|
+ image_7.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if image_7 is active this frame...
|
|
|
+ if image_7.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if image_7 is stopping this frame...
|
|
|
+ if image_7.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > image_7.tStartRefresh + 5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ image_7.tStop = t # not accounting for scr refresh
|
|
|
+ image_7.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'image_7.stopped')
|
|
|
+ # update status
|
|
|
+ image_7.status = FINISHED
|
|
|
+ image_7.setAutoDraw(False)
|
|
|
+
|
|
|
+ # if sound_12 is starting this frame...
|
|
|
+ if sound_12.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_12.frameNStart = frameN # exact frame index
|
|
|
+ sound_12.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_12.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_12.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_12.status = STARTED
|
|
|
+ sound_12.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_12 is stopping this frame...
|
|
|
+ if sound_12.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_12.tStartRefresh + 1.5-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_12.tStop = t # not accounting for scr refresh
|
|
|
+ sound_12.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_12.stopped')
|
|
|
+ # update status
|
|
|
+ sound_12.status = FINISHED
|
|
|
+ sound_12.stop()
|
|
|
+ # update sound_12 status according to whether it's playing
|
|
|
+ if sound_12.isPlaying:
|
|
|
+ sound_12.status = STARTED
|
|
|
+ elif sound_12.isFinished:
|
|
|
+ sound_12.status = FINISHED
|
|
|
+
|
|
|
+ # if sound_13 is starting this frame...
|
|
|
+ if sound_13.status == NOT_STARTED and tThisFlip >= 1.2-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_13.frameNStart = frameN # exact frame index
|
|
|
+ sound_13.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_13.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_13.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_13.status = STARTED
|
|
|
+ sound_13.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # if sound_13 is stopping this frame...
|
|
|
+ if sound_13.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > sound_13.tStartRefresh + 3-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ sound_13.tStop = t # not accounting for scr refresh
|
|
|
+ sound_13.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'sound_13.stopped')
|
|
|
+ # update status
|
|
|
+ sound_13.status = FINISHED
|
|
|
+ sound_13.stop()
|
|
|
+ # update sound_13 status according to whether it's playing
|
|
|
+ if sound_13.isPlaying:
|
|
|
+ sound_13.status = STARTED
|
|
|
+ elif sound_13.isFinished:
|
|
|
+ sound_13.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in rest_3Components:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "rest_3" ---
|
|
|
+ for thisComponent in rest_3Components:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('rest_3.stopped', globalClock.getTime())
|
|
|
+ sound_12.pause() # ensure sound has stopped at end of Routine
|
|
|
+ sound_13.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
|
|
|
+ if routineForceEnded:
|
|
|
+ routineTimer.reset()
|
|
|
+ else:
|
|
|
+ routineTimer.addTime(-5.000000)
|
|
|
+ thisExp.nextEntry()
|
|
|
+
|
|
|
+ if thisSession is not None:
|
|
|
+ # if running in a Session with a Liaison client, send data up to now
|
|
|
+ thisSession.sendExperimentData()
|
|
|
+ # completed args.trial_num repeats of 'trials_3'
|
|
|
+
|
|
|
+
|
|
|
+ # --- Prepare to start Routine "done" ---
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ thisExp.addData('done.started', globalClock.getTime())
|
|
|
+ sound_5.setSound('static/audios/结束.wav', hamming=True)
|
|
|
+ sound_5.setVolume(1.0, log=False)
|
|
|
+ sound_5.seek(0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ doneComponents = [end, sound_5]
|
|
|
+ for thisComponent in doneComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # --- Run Routine "done" ---
|
|
|
+ routineForceEnded = not continueRoutine
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = routineTimer.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=routineTimer)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *end* updates
|
|
|
+
|
|
|
+ # if end is starting this frame...
|
|
|
+ if end.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ end.frameNStart = frameN # exact frame index
|
|
|
+ end.tStart = t # local t and not account for scr refresh
|
|
|
+ end.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(end, 'tStartRefresh') # time at next scr refresh
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'end.started')
|
|
|
+ # update status
|
|
|
+ end.status = STARTED
|
|
|
+ end.setAutoDraw(True)
|
|
|
+
|
|
|
+ # if end is active this frame...
|
|
|
+ if end.status == STARTED:
|
|
|
+ # update params
|
|
|
+ pass
|
|
|
+
|
|
|
+ # if end is stopping this frame...
|
|
|
+ if end.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > end.tStartRefresh + 8-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ end.tStop = t # not accounting for scr refresh
|
|
|
+ end.frameNStop = frameN # exact frame index
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.timestampOnFlip(win, 'end.stopped')
|
|
|
+ # update status
|
|
|
+ end.status = FINISHED
|
|
|
+ end.setAutoDraw(False)
|
|
|
+
|
|
|
+ # if sound_5 is starting this frame...
|
|
|
+ if sound_5.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_5.frameNStart = frameN # exact frame index
|
|
|
+ sound_5.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_5.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ # add timestamp to datafile
|
|
|
+ thisExp.addData('sound_5.started', tThisFlipGlobal)
|
|
|
+ # update status
|
|
|
+ sound_5.status = STARTED
|
|
|
+ sound_5.play(when=win) # sync with win flip
|
|
|
+ # update sound_5 status according to whether it's playing
|
|
|
+ if sound_5.isPlaying:
|
|
|
+ sound_5.status = STARTED
|
|
|
+ elif sound_5.isFinished:
|
|
|
+ sound_5.status = FINISHED
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ if thisExp.status == FINISHED or endExpNow:
|
|
|
+ endExperiment(thisExp, inputs=inputs, win=win)
|
|
|
+ return
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ routineForceEnded = True
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in doneComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # --- Ending Routine "done" ---
|
|
|
+ for thisComponent in doneComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ thisExp.addData('done.stopped', globalClock.getTime())
|
|
|
+ sound_5.pause() # ensure sound has stopped at end of Routine
|
|
|
+ # the Routine "done" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # mark experiment as finished
|
|
|
+ endExperiment(thisExp, win=win, inputs=inputs)
|
|
|
+
|
|
|
+
|
|
|
+def saveData(thisExp):
|
|
|
+ """
|
|
|
+ Save data from this experiment
|
|
|
+
|
|
|
+ Parameters
|
|
|
+ ==========
|
|
|
+ thisExp : psychopy.data.ExperimentHandler
|
|
|
+ Handler object for this experiment, contains the data to save and information about
|
|
|
+ where to save it to.
|
|
|
+ """
|
|
|
+ filename = thisExp.dataFileName
|
|
|
+ # these shouldn't be strictly necessary (should auto-save)
|
|
|
+ thisExp.saveAsWideText(filename + '.csv', delim='auto')
|
|
|
+ thisExp.saveAsPickle(filename)
|
|
|
+
|
|
|
+
|
|
|
+def endExperiment(thisExp, inputs=None, win=None):
|
|
|
+ """
|
|
|
+ End this experiment, performing final shut down operations.
|
|
|
+
|
|
|
+ This function does NOT close the window or end the Python process - use `quit` for this.
|
|
|
+
|
|
|
+ Parameters
|
|
|
+ ==========
|
|
|
+ thisExp : psychopy.data.ExperimentHandler
|
|
|
+ Handler object for this experiment, contains the data to save and information about
|
|
|
+ where to save it to.
|
|
|
+ inputs : dict
|
|
|
+ Dictionary of input devices by name.
|
|
|
+ win : psychopy.visual.Window
|
|
|
+ Window for this experiment.
|
|
|
+ """
|
|
|
+ if win is not None:
|
|
|
+ # remove autodraw from all current components
|
|
|
+ win.clearAutoDraw()
|
|
|
+ # Flip one final time so any remaining win.callOnFlip()
|
|
|
+ # and win.timeOnFlip() tasks get executed
|
|
|
+ win.flip()
|
|
|
+ # mark experiment handler as finished
|
|
|
+ thisExp.status = FINISHED
|
|
|
+ # shut down eyetracker, if there is one
|
|
|
+ if inputs is not None:
|
|
|
+ if 'eyetracker' in inputs and inputs['eyetracker'] is not None:
|
|
|
+ inputs['eyetracker'].setConnectionState(False)
|
|
|
+ logging.flush()
|
|
|
+
|
|
|
+
|
|
|
+def quit(thisExp, win=None, inputs=None, thisSession=None):
|
|
|
+ """
|
|
|
+ Fully quit, closing the window and ending the Python process.
|
|
|
+
|
|
|
+ Parameters
|
|
|
+ ==========
|
|
|
+ win : psychopy.visual.Window
|
|
|
+ Window to close.
|
|
|
+ inputs : dict
|
|
|
+ Dictionary of input devices by name.
|
|
|
+ thisSession : psychopy.session.Session or None
|
|
|
+ Handle of the Session object this experiment is being run from, if any.
|
|
|
+ """
|
|
|
+ thisExp.abort() # or data files will save again on exit
|
|
|
+ # make sure everything is closed down
|
|
|
+ if win is not None:
|
|
|
+ # Flip one final time so any remaining win.callOnFlip()
|
|
|
+ # and win.timeOnFlip() tasks get executed before quitting
|
|
|
+ win.flip()
|
|
|
+ win.close()
|
|
|
+ if inputs is not None:
|
|
|
+ if 'eyetracker' in inputs and inputs['eyetracker'] is not None:
|
|
|
+ inputs['eyetracker'].setConnectionState(False)
|
|
|
+ logging.flush()
|
|
|
+ if thisSession is not None:
|
|
|
+ thisSession.stop()
|
|
|
+ # terminate Python process
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+
|
|
|
+# if running this experiment as a script...
|
|
|
+if __name__ == '__main__':
|
|
|
+ # call all functions in order
|
|
|
+ expInfo = showExpInfoDlg(expInfo=expInfo)
|
|
|
+ thisExp = setupData(expInfo=expInfo)
|
|
|
+ logFile = setupLogging(filename=thisExp.dataFileName)
|
|
|
+ win = setupWindow(expInfo=expInfo)
|
|
|
+ inputs = setupInputs(expInfo=expInfo, thisExp=thisExp, win=win)
|
|
|
+ run(
|
|
|
+ expInfo=expInfo,
|
|
|
+ thisExp=thisExp,
|
|
|
+ win=win,
|
|
|
+ inputs=inputs
|
|
|
+ )
|
|
|
+ saveData(thisExp=thisExp)
|
|
|
+ quit(thisExp=thisExp, win=win, inputs=inputs)
|