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- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- """
- This experiment was created using PsychoPy3 Experiment Builder (v2023.2.3),
- on 十二月 18, 2023, at 10:55
- If you publish work using this script the most relevant publication is:
- Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019)
- PsychoPy2: Experiments in behavior made easy Behav Res 51: 195.
- https://doi.org/10.3758/s13428-018-01193-y
- """
- # --- Import packages ---
- from psychopy import locale_setup
- from psychopy import prefs
- from psychopy import plugins
- plugins.activatePlugins()
- prefs.hardware['audioLib'] = 'ptb'
- prefs.hardware['audioLatencyMode'] = '3'
- from psychopy import sound, gui, visual, core, data, event, logging, clock, colors, layout
- from psychopy.tools import environmenttools
- from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
- STOPPED, FINISHED, PRESSED, RELEASED, FOREVER, priority)
- import numpy as np # whole numpy lib is available, prepend 'np.'
- from numpy import (sin, cos, tan, log, log10, pi, average,
- sqrt, std, deg2rad, rad2deg, linspace, asarray)
- from numpy.random import random, randint, normal, shuffle, choice as randchoice
- import os # handy system and path functions
- import sys # to get file system encoding
- import psychopy.iohub as io
- from psychopy.hardware import keyboard
- # Run 'Before Experiment' code from config
- import argparse
- import time
- from device.fubo_pneumatic_finger import FuboPneumaticFingerClient
- from device.trigger_box import TriggerNeuracle
- from settings.config import settings
- # get train params
- def parse_args():
- parser = argparse.ArgumentParser(
- description='Grasp training'
- )
- parser.add_argument(
- '--n-trials',
- dest='n_trials',
- help='Trial number',
- type=int,
- )
- parser.add_argument(
- '--com',
- dest='com',
- help='Peripheral serial port',
- type=str
- )
- parser.add_argument(
- '--finger-model',
- '-fm',
- dest='finger_model',
- help='Gesture to train',
- type=str
- )
- return parser.parse_args()
- args = parse_args()
- hand_device = FuboPneumaticFingerClient({'port': args.com})
- # connect to trigger box
- trigger = TriggerNeuracle()
- # Run 'Before Experiment' code from code
- # --- Setup global variables (available in all functions) ---
- # Ensure that relative paths start from the same directory as this script
- _thisDir = os.path.dirname(os.path.abspath(__file__))
- # Store info about the experiment session
- psychopyVersion = '2023.2.3'
- expName = 'grasp_data_collection' # from the Builder filename that created this script
- expInfo = {
- 'participant': f"{randint(0, 999999):06.0f}",
- 'session': '001',
- 'date': data.getDateStr(), # add a simple timestamp
- 'expName': expName,
- 'psychopyVersion': psychopyVersion,
- }
- def showExpInfoDlg(expInfo):
- """
- Show participant info dialog.
- Parameters
- ==========
- expInfo : dict
- Information about this experiment, created by the `setupExpInfo` function.
-
- Returns
- ==========
- dict
- Information about this experiment.
- """
- # temporarily remove keys which the dialog doesn't need to show
- poppedKeys = {
- 'date': expInfo.pop('date', data.getDateStr()),
- 'expName': expInfo.pop('expName', expName),
- 'psychopyVersion': expInfo.pop('psychopyVersion', psychopyVersion),
- }
- # show participant info dialog
- dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
- if dlg.OK == False:
- core.quit() # user pressed cancel
- # restore hidden keys
- expInfo.update(poppedKeys)
- # return expInfo
- return expInfo
- def setupData(expInfo, dataDir=None):
- """
- Make an ExperimentHandler to handle trials and saving.
-
- Parameters
- ==========
- expInfo : dict
- Information about this experiment, created by the `setupExpInfo` function.
- dataDir : Path, str or None
- Folder to save the data to, leave as None to create a folder in the current directory.
- Returns
- ==========
- psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- """
-
- # data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
- if dataDir is None:
- dataDir = _thisDir
- filename = u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])
- # make sure filename is relative to dataDir
- if os.path.isabs(filename):
- dataDir = os.path.commonprefix([dataDir, filename])
- filename = os.path.relpath(filename, dataDir)
-
- # an ExperimentHandler isn't essential but helps with data saving
- thisExp = data.ExperimentHandler(
- name=expName, version='',
- extraInfo=expInfo, runtimeInfo=None,
- originPath='D:\\Graduate\\kraken\\backend\\grasp_data_collection.py',
- savePickle=True, saveWideText=True,
- dataFileName=dataDir + os.sep + filename, sortColumns='time'
- )
- thisExp.setPriority('thisRow.t', priority.CRITICAL)
- thisExp.setPriority('expName', priority.LOW)
- # return experiment handler
- return thisExp
- def setupLogging(filename):
- """
- Setup a log file and tell it what level to log at.
-
- Parameters
- ==========
- filename : str or pathlib.Path
- Filename to save log file and data files as, doesn't need an extension.
-
- Returns
- ==========
- psychopy.logging.LogFile
- Text stream to receive inputs from the logging system.
- """
- # this outputs to the screen, not a file
- logging.console.setLevel(logging.EXP)
- # save a log file for detail verbose info
- logFile = logging.LogFile(filename+'.log', level=logging.EXP)
-
- return logFile
- def setupWindow(expInfo=None, win=None):
- """
- Setup the Window
-
- Parameters
- ==========
- expInfo : dict
- Information about this experiment, created by the `setupExpInfo` function.
- win : psychopy.visual.Window
- Window to setup - leave as None to create a new window.
-
- Returns
- ==========
- psychopy.visual.Window
- Window in which to run this experiment.
- """
- if win is None:
- # if not given a window to setup, make one
- win = visual.Window(
- size=[1707, 1067], fullscr=True, screen=0,
- winType='pyglet', allowStencil=False,
- monitor='testMonitor', color=[1,1,1], colorSpace='rgb',
- backgroundImage='', backgroundFit='none',
- blendMode='avg', useFBO=True,
- units='height'
- )
- if expInfo is not None:
- # store frame rate of monitor if we can measure it
- expInfo['frameRate'] = win.getActualFrameRate()
- else:
- # if we have a window, just set the attributes which are safe to set
- win.color = [1,1,1]
- win.colorSpace = 'rgb'
- win.backgroundImage = ''
- win.backgroundFit = 'none'
- win.units = 'height'
- win.mouseVisible = False
- win.hideMessage()
- return win
- def setupInputs(expInfo, thisExp, win):
- """
- Setup whatever inputs are available (mouse, keyboard, eyetracker, etc.)
-
- Parameters
- ==========
- expInfo : dict
- Information about this experiment, created by the `setupExpInfo` function.
- thisExp : psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- win : psychopy.visual.Window
- Window in which to run this experiment.
- Returns
- ==========
- dict
- Dictionary of input devices by name.
- """
- # --- Setup input devices ---
- inputs = {}
- ioConfig = {}
-
- # Setup iohub keyboard
- ioConfig['Keyboard'] = dict(use_keymap='psychopy')
-
- ioSession = '1'
- if 'session' in expInfo:
- ioSession = str(expInfo['session'])
- ioServer = io.launchHubServer(window=win, **ioConfig)
- eyetracker = None
-
- # create a default keyboard (e.g. to check for escape)
- defaultKeyboard = keyboard.Keyboard(backend='iohub')
- # return inputs dict
- return {
- 'ioServer': ioServer,
- 'defaultKeyboard': defaultKeyboard,
- 'eyetracker': eyetracker,
- }
- def pauseExperiment(thisExp, inputs=None, win=None, timers=[], playbackComponents=[]):
- """
- Pause this experiment, preventing the flow from advancing to the next routine until resumed.
-
- Parameters
- ==========
- thisExp : psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- inputs : dict
- Dictionary of input devices by name.
- win : psychopy.visual.Window
- Window for this experiment.
- timers : list, tuple
- List of timers to reset once pausing is finished.
- playbackComponents : list, tuple
- List of any components with a `pause` method which need to be paused.
- """
- # if we are not paused, do nothing
- if thisExp.status != PAUSED:
- return
-
- # pause any playback components
- for comp in playbackComponents:
- comp.pause()
- # prevent components from auto-drawing
- win.stashAutoDraw()
- # run a while loop while we wait to unpause
- while thisExp.status == PAUSED:
- # make sure we have a keyboard
- if inputs is None:
- inputs = {
- 'defaultKeyboard': keyboard.Keyboard(backend='ioHub')
- }
- # check for quit (typically the Esc key)
- if inputs['defaultKeyboard'].getKeys(keyList=['escape']):
- endExperiment(thisExp, win=win, inputs=inputs)
- # flip the screen
- win.flip()
- # if stop was requested while paused, quit
- if thisExp.status == FINISHED:
- endExperiment(thisExp, inputs=inputs, win=win)
- # resume any playback components
- for comp in playbackComponents:
- comp.play()
- # restore auto-drawn components
- win.retrieveAutoDraw()
- # reset any timers
- for timer in timers:
- timer.reset()
- def run(expInfo, thisExp, win, inputs, globalClock=None, thisSession=None):
- """
- Run the experiment flow.
-
- Parameters
- ==========
- expInfo : dict
- Information about this experiment, created by the `setupExpInfo` function.
- thisExp : psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- psychopy.visual.Window
- Window in which to run this experiment.
- inputs : dict
- Dictionary of input devices by name.
- globalClock : psychopy.core.clock.Clock or None
- Clock to get global time from - supply None to make a new one.
- thisSession : psychopy.session.Session or None
- Handle of the Session object this experiment is being run from, if any.
- """
- # mark experiment as started
- thisExp.status = STARTED
- # make sure variables created by exec are available globally
- exec = environmenttools.setExecEnvironment(globals())
- # get device handles from dict of input devices
- ioServer = inputs['ioServer']
- defaultKeyboard = inputs['defaultKeyboard']
- eyetracker = inputs['eyetracker']
- # make sure we're running in the directory for this experiment
- os.chdir(_thisDir)
- # get filename from ExperimentHandler for convenience
- filename = thisExp.dataFileName
- frameTolerance = 0.001 # how close to onset before 'same' frame
- endExpNow = False # flag for 'escape' or other condition => quit the exp
- # get frame duration from frame rate in expInfo
- if 'frameRate' in expInfo and expInfo['frameRate'] is not None:
- frameDur = 1.0 / round(expInfo['frameRate'])
- else:
- frameDur = 1.0 / 60.0 # could not measure, so guess
-
- # Start Code - component code to be run after the window creation
-
- # --- Initialize components for Routine "prepare" ---
- text = visual.TextStim(win=win, name='text',
- text='抓握训练即将开始\n如果准备好了,请按空格键',
- font='Open Sans',
- pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
- color='black', colorSpace='rgb', opacity=1.0,
- languageStyle='LTR',
- depth=0.0);
- key_resp = keyboard.Keyboard()
-
- # --- Initialize components for Routine "ready" ---
- ready_text = visual.TextStim(win=win, name='ready_text',
- text='请准备',
- font='Open Sans',
- pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
- color='black', colorSpace='rgb', opacity=None,
- languageStyle='LTR',
- depth=0.0);
-
- # --- Initialize components for Routine "extend" ---
- extend_img = visual.ImageStim(
- win=win,
- name='extend_img',
- image='static/images/extend.png', mask=None, anchor='center',
- ori=0.0, pos=(0, 0), size=(0.5, 0.5),
- color=[1,1,1], colorSpace='rgb', opacity=None,
- flipHoriz=False, flipVert=False,
- texRes=128.0, interpolate=True, depth=0.0)
- attention = sound.Sound('static/audios/ding.wav', secs=1.0, stereo=True, hamming=True,
- name='attention')
- attention.setVolume(1.0)
- extend_wav = sound.Sound('static/audios/extend.wav', secs=2, stereo=True, hamming=True,
- name='extend_wav')
- extend_wav.setVolume(1.0)
-
- # --- Initialize components for Routine "flex" ---
- flex_img = visual.ImageStim(
- win=win,
- name='flex_img',
- image='static/images/flex.png', mask=None, anchor='center',
- ori=0.0, pos=(0, 0), size=(0.5, 0.5),
- color=[1,1,1], colorSpace='rgb', opacity=None,
- flipHoriz=False, flipVert=False,
- texRes=128.0, interpolate=True, depth=0.0)
- flex_wav = sound.Sound('static/audios/flex.wav', secs=2, stereo=True, hamming=True,
- name='flex_wav')
- flex_wav.setVolume(1.0)
-
- # --- Initialize components for Routine "hold" ---
- hold_img = visual.ImageStim(
- win=win,
- name='hold_img',
- image='static/images/hold.png', mask=None, anchor='center',
- ori=0.0, pos=(0, 0), size=(0.5, 0.5),
- color=[1,1,1], colorSpace='rgb', opacity=None,
- flipHoriz=False, flipVert=False,
- texRes=128.0, interpolate=True, depth=0.0)
- hold_wav = sound.Sound('static/audios/hold.wav', secs=2, stereo=True, hamming=True,
- name='hold_wav')
- hold_wav.setVolume(1.0)
-
- # --- Initialize components for Routine "rest" ---
- rest_img = visual.ImageStim(
- win=win,
- name='rest_img',
- image='static/images/rest.png', mask=None, anchor='center',
- ori=0.0, pos=(0, 0), size=(0.5, 0.5),
- color=[1,1,1], colorSpace='rgb', opacity=None,
- flipHoriz=False, flipVert=False,
- texRes=128.0, interpolate=True, depth=0.0)
- rest_wav1 = sound.Sound('static/audios/ding.wav', secs=1.0, stereo=True, hamming=True,
- name='rest_wav1')
- rest_wav1.setVolume(1.0)
- rest_wav2 = sound.Sound('static/audios/rest.wav', secs=2, stereo=True, hamming=True,
- name='rest_wav2')
- rest_wav2.setVolume(1.0)
-
- # --- Initialize components for Routine "end" ---
- end_text = visual.TextStim(win=win, name='end_text',
- text='恭喜您!\n完成训练!',
- font='Open Sans',
- pos=(0, 0), height=0.05, wrapWidth=None, ori=0.0,
- color='black', colorSpace='rgb', opacity=1.0,
- languageStyle='LTR',
- depth=0.0);
-
- # create some handy timers
- if globalClock is None:
- globalClock = core.Clock() # to track the time since experiment started
- if ioServer is not None:
- ioServer.syncClock(globalClock)
- logging.setDefaultClock(globalClock)
- routineTimer = core.Clock() # to track time remaining of each (possibly non-slip) routine
- win.flip() # flip window to reset last flip timer
- # store the exact time the global clock started
- expInfo['expStart'] = data.getDateStr(format='%Y-%m-%d %Hh%M.%S.%f %z', fractionalSecondDigits=6)
-
- # --- Prepare to start Routine "prepare" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('prepare.started', globalClock.getTime())
- key_resp.keys = []
- key_resp.rt = []
- _key_resp_allKeys = []
- # Run 'Begin Routine' code from config
-
-
- # keep track of which components have finished
- prepareComponents = [text, key_resp]
- for thisComponent in prepareComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "prepare" ---
- routineForceEnded = not continueRoutine
- while continueRoutine:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *text* updates
-
- # if text is starting this frame...
- if text.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- text.frameNStart = frameN # exact frame index
- text.tStart = t # local t and not account for scr refresh
- text.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(text, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'text.started')
- # update status
- text.status = STARTED
- text.setAutoDraw(True)
-
- # if text is active this frame...
- if text.status == STARTED:
- # update params
- pass
-
- # *key_resp* updates
- waitOnFlip = False
-
- # if key_resp is starting this frame...
- if key_resp.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- key_resp.frameNStart = frameN # exact frame index
- key_resp.tStart = t # local t and not account for scr refresh
- key_resp.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(key_resp, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'key_resp.started')
- # update status
- key_resp.status = STARTED
- # keyboard checking is just starting
- waitOnFlip = True
- win.callOnFlip(key_resp.clock.reset) # t=0 on next screen flip
- win.callOnFlip(key_resp.clearEvents, eventType='keyboard') # clear events on next screen flip
- if key_resp.status == STARTED and not waitOnFlip:
- theseKeys = key_resp.getKeys(keyList=['space'], ignoreKeys=["escape"], waitRelease=False)
- _key_resp_allKeys.extend(theseKeys)
- if len(_key_resp_allKeys):
- key_resp.keys = _key_resp_allKeys[-1].name # just the last key pressed
- key_resp.rt = _key_resp_allKeys[-1].rt
- key_resp.duration = _key_resp_allKeys[-1].duration
- # a response ends the routine
- continueRoutine = False
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in prepareComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "prepare" ---
- for thisComponent in prepareComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('prepare.stopped', globalClock.getTime())
- # check responses
- if key_resp.keys in ['', [], None]: # No response was made
- key_resp.keys = None
- thisExp.addData('key_resp.keys',key_resp.keys)
- if key_resp.keys != None: # we had a response
- thisExp.addData('key_resp.rt', key_resp.rt)
- thisExp.addData('key_resp.duration', key_resp.duration)
- thisExp.nextEntry()
- # the Routine "prepare" was not non-slip safe, so reset the non-slip timer
- routineTimer.reset()
-
- # set up handler to look after randomisation of conditions etc
- trials = data.TrialHandler(nReps=args.n_trials, method='random',
- extraInfo=expInfo, originPath=-1,
- trialList=[None],
- seed=None, name='trials')
- thisExp.addLoop(trials) # add the loop to the experiment
- thisTrial = trials.trialList[0] # so we can initialise stimuli with some values
- # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
- if thisTrial != None:
- for paramName in thisTrial:
- globals()[paramName] = thisTrial[paramName]
-
- for thisTrial in trials:
- currentLoop = trials
- thisExp.timestampOnFlip(win, 'thisRow.t')
- # pause experiment here if requested
- if thisExp.status == PAUSED:
- pauseExperiment(
- thisExp=thisExp,
- inputs=inputs,
- win=win,
- timers=[routineTimer],
- playbackComponents=[]
- )
- # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
- if thisTrial != None:
- for paramName in thisTrial:
- globals()[paramName] = thisTrial[paramName]
-
- # --- Prepare to start Routine "ready" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('ready.started', globalClock.getTime())
- # keep track of which components have finished
- readyComponents = [ready_text]
- for thisComponent in readyComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "ready" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 1.5:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *ready_text* updates
-
- # if ready_text is starting this frame...
- if ready_text.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- ready_text.frameNStart = frameN # exact frame index
- ready_text.tStart = t # local t and not account for scr refresh
- ready_text.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(ready_text, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'ready_text.started')
- # update status
- ready_text.status = STARTED
- ready_text.setAutoDraw(True)
-
- # if ready_text is active this frame...
- if ready_text.status == STARTED:
- # update params
- pass
-
- # if ready_text is stopping this frame...
- if ready_text.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > ready_text.tStartRefresh + 1.5-frameTolerance:
- # keep track of stop time/frame for later
- ready_text.tStop = t # not accounting for scr refresh
- ready_text.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'ready_text.stopped')
- # update status
- ready_text.status = FINISHED
- ready_text.setAutoDraw(False)
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in readyComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "ready" ---
- for thisComponent in readyComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('ready.stopped', globalClock.getTime())
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-1.500000)
-
- # --- Prepare to start Routine "extend" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('extend.started', globalClock.getTime())
- attention.setSound('static/audios/ding.wav', secs=1.0, hamming=True)
- attention.setVolume(1.0, log=False)
- attention.seek(0)
- # Run 'Begin Routine' code from code
- i = 0
-
- extend_wav.setSound('static/audios/extend.wav', secs=2, hamming=True)
- extend_wav.setVolume(1.0, log=False)
- extend_wav.seek(0)
- # keep track of which components have finished
- extendComponents = [extend_img, attention, extend_wav]
- for thisComponent in extendComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "extend" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 7.0:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *extend_img* updates
-
- # if extend_img is starting this frame...
- if extend_img.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
- # keep track of start time/frame for later
- extend_img.frameNStart = frameN # exact frame index
- extend_img.tStart = t # local t and not account for scr refresh
- extend_img.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(extend_img, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'extend_img.started')
- # update status
- extend_img.status = STARTED
- extend_img.setAutoDraw(True)
-
- # if extend_img is active this frame...
- if extend_img.status == STARTED:
- # update params
- pass
-
- # if extend_img is stopping this frame...
- if extend_img.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > extend_img.tStartRefresh + 6-frameTolerance:
- # keep track of stop time/frame for later
- extend_img.tStop = t # not accounting for scr refresh
- extend_img.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'extend_img.stopped')
- # update status
- extend_img.status = FINISHED
- extend_img.setAutoDraw(False)
-
- # if attention is starting this frame...
- if attention.status == NOT_STARTED and tThisFlip >= 1-frameTolerance:
- # keep track of start time/frame for later
- attention.frameNStart = frameN # exact frame index
- attention.tStart = t # local t and not account for scr refresh
- attention.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('attention.started', tThisFlipGlobal)
- # update status
- attention.status = STARTED
- attention.play(when=win) # sync with win flip
-
- # if attention is stopping this frame...
- if attention.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > attention.tStartRefresh + 1.0-frameTolerance:
- # keep track of stop time/frame for later
- attention.tStop = t # not accounting for scr refresh
- attention.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'attention.stopped')
- # update status
- attention.status = FINISHED
- attention.stop()
- # update attention status according to whether it's playing
- if attention.isPlaying:
- attention.status = STARTED
- elif attention.isFinished:
- attention.status = FINISHED
- # Run 'Each Frame' code from code
-
- if i== 119:
- hand_device.start('extend')
- # send trigger
- current_true_label = settings.FINGERMODEL_IDS['extend']
- win.callOnFlip(trigger.send_trigger, current_true_label)
-
- i += 1
- # 每轮开始前空白等待1s + 反应时1s + 新版extend时间4.5s + 0.5s裕量 = 7s
-
- # if extend_wav is starting this frame...
- if extend_wav.status == NOT_STARTED and tThisFlip >= 1.8-frameTolerance:
- # keep track of start time/frame for later
- extend_wav.frameNStart = frameN # exact frame index
- extend_wav.tStart = t # local t and not account for scr refresh
- extend_wav.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('extend_wav.started', tThisFlipGlobal)
- # update status
- extend_wav.status = STARTED
- extend_wav.play(when=win) # sync with win flip
-
- # if extend_wav is stopping this frame...
- if extend_wav.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > extend_wav.tStartRefresh + 2-frameTolerance:
- # keep track of stop time/frame for later
- extend_wav.tStop = t # not accounting for scr refresh
- extend_wav.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'extend_wav.stopped')
- # update status
- extend_wav.status = FINISHED
- extend_wav.stop()
- # update extend_wav status according to whether it's playing
- if extend_wav.isPlaying:
- extend_wav.status = STARTED
- elif extend_wav.isFinished:
- extend_wav.status = FINISHED
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in extendComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "extend" ---
- for thisComponent in extendComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('extend.stopped', globalClock.getTime())
- attention.pause() # ensure sound has stopped at end of Routine
- extend_wav.pause() # ensure sound has stopped at end of Routine
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-7.000000)
-
- # --- Prepare to start Routine "flex" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('flex.started', globalClock.getTime())
- # Run 'Begin Routine' code from code_2
- i = 0
-
- flex_wav.setSound('static/audios/flex.wav', secs=2, hamming=True)
- flex_wav.setVolume(1.0, log=False)
- flex_wav.seek(0)
- # keep track of which components have finished
- flexComponents = [flex_img, flex_wav]
- for thisComponent in flexComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "flex" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 6.0:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *flex_img* updates
-
- # if flex_img is starting this frame...
- if flex_img.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- flex_img.frameNStart = frameN # exact frame index
- flex_img.tStart = t # local t and not account for scr refresh
- flex_img.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(flex_img, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'flex_img.started')
- # update status
- flex_img.status = STARTED
- flex_img.setAutoDraw(True)
-
- # if flex_img is active this frame...
- if flex_img.status == STARTED:
- # update params
- pass
-
- # if flex_img is stopping this frame...
- if flex_img.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > flex_img.tStartRefresh + 6-frameTolerance:
- # keep track of stop time/frame for later
- flex_img.tStop = t # not accounting for scr refresh
- flex_img.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'flex_img.stopped')
- # update status
- flex_img.status = FINISHED
- flex_img.setAutoDraw(False)
- # Run 'Each Frame' code from code_2
- if i == 59:
- hand_device.start(args.finger_model)
- # trigger
- current_true_label = settings.FINGERMODEL_IDS[args.finger_model]
- win.callOnFlip(trigger.send_trigger, current_true_label)
-
- i += 1
-
- # 反应时1s+新版气动手flex时间4.5s + 0.5s裕量 = 6s
-
- # if flex_wav is starting this frame...
- if flex_wav.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- flex_wav.frameNStart = frameN # exact frame index
- flex_wav.tStart = t # local t and not account for scr refresh
- flex_wav.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('flex_wav.started', tThisFlipGlobal)
- # update status
- flex_wav.status = STARTED
- flex_wav.play(when=win) # sync with win flip
-
- # if flex_wav is stopping this frame...
- if flex_wav.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > flex_wav.tStartRefresh + 2-frameTolerance:
- # keep track of stop time/frame for later
- flex_wav.tStop = t # not accounting for scr refresh
- flex_wav.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'flex_wav.stopped')
- # update status
- flex_wav.status = FINISHED
- flex_wav.stop()
- # update flex_wav status according to whether it's playing
- if flex_wav.isPlaying:
- flex_wav.status = STARTED
- elif flex_wav.isFinished:
- flex_wav.status = FINISHED
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in flexComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "flex" ---
- for thisComponent in flexComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('flex.stopped', globalClock.getTime())
- flex_wav.pause() # ensure sound has stopped at end of Routine
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-6.000000)
-
- # --- Prepare to start Routine "hold" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('hold.started', globalClock.getTime())
- # Run 'Begin Routine' code from code_3
- win.callOnFlip(trigger.send_trigger, settings.FINGERMODEL_IDS['hold'])
- hold_wav.setSound('static/audios/hold.wav', secs=2, hamming=True)
- hold_wav.setVolume(1.0, log=False)
- hold_wav.seek(0)
- # keep track of which components have finished
- holdComponents = [hold_img, hold_wav]
- for thisComponent in holdComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "hold" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 5.0:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *hold_img* updates
-
- # if hold_img is starting this frame...
- if hold_img.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- hold_img.frameNStart = frameN # exact frame index
- hold_img.tStart = t # local t and not account for scr refresh
- hold_img.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(hold_img, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'hold_img.started')
- # update status
- hold_img.status = STARTED
- hold_img.setAutoDraw(True)
-
- # if hold_img is active this frame...
- if hold_img.status == STARTED:
- # update params
- pass
-
- # if hold_img is stopping this frame...
- if hold_img.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > hold_img.tStartRefresh + 5-frameTolerance:
- # keep track of stop time/frame for later
- hold_img.tStop = t # not accounting for scr refresh
- hold_img.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'hold_img.stopped')
- # update status
- hold_img.status = FINISHED
- hold_img.setAutoDraw(False)
-
- # if hold_wav is starting this frame...
- if hold_wav.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- hold_wav.frameNStart = frameN # exact frame index
- hold_wav.tStart = t # local t and not account for scr refresh
- hold_wav.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('hold_wav.started', tThisFlipGlobal)
- # update status
- hold_wav.status = STARTED
- hold_wav.play(when=win) # sync with win flip
-
- # if hold_wav is stopping this frame...
- if hold_wav.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > hold_wav.tStartRefresh + 2-frameTolerance:
- # keep track of stop time/frame for later
- hold_wav.tStop = t # not accounting for scr refresh
- hold_wav.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'hold_wav.stopped')
- # update status
- hold_wav.status = FINISHED
- hold_wav.stop()
- # update hold_wav status according to whether it's playing
- if hold_wav.isPlaying:
- hold_wav.status = STARTED
- elif hold_wav.isFinished:
- hold_wav.status = FINISHED
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in holdComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "hold" ---
- for thisComponent in holdComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('hold.stopped', globalClock.getTime())
- hold_wav.pause() # ensure sound has stopped at end of Routine
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-5.000000)
-
- # --- Prepare to start Routine "rest" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('rest.started', globalClock.getTime())
- # Run 'Begin Routine' code from code_4
- i = 0
- rest_wav1.setSound('static/audios/ding.wav', secs=1.0, hamming=True)
- rest_wav1.setVolume(1.0, log=False)
- rest_wav1.seek(0)
- rest_wav2.setSound('static/audios/rest.wav', secs=2, hamming=True)
- rest_wav2.setVolume(1.0, log=False)
- rest_wav2.seek(0)
- # keep track of which components have finished
- restComponents = [rest_img, rest_wav1, rest_wav2]
- for thisComponent in restComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "rest" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 6.0:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *rest_img* updates
-
- # if rest_img is starting this frame...
- if rest_img.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- rest_img.frameNStart = frameN # exact frame index
- rest_img.tStart = t # local t and not account for scr refresh
- rest_img.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(rest_img, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'rest_img.started')
- # update status
- rest_img.status = STARTED
- rest_img.setAutoDraw(True)
-
- # if rest_img is active this frame...
- if rest_img.status == STARTED:
- # update params
- pass
-
- # if rest_img is stopping this frame...
- if rest_img.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > rest_img.tStartRefresh + 6-frameTolerance:
- # keep track of stop time/frame for later
- rest_img.tStop = t # not accounting for scr refresh
- rest_img.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'rest_img.stopped')
- # update status
- rest_img.status = FINISHED
- rest_img.setAutoDraw(False)
- # Run 'Each Frame' code from code_4
- if i== 59:
- hand_device.start('rest')
- # trigger
- win.callOnFlip(trigger.send_trigger, settings.FINGERMODEL_IDS['rest'])
-
- i += 1
-
- # if rest_wav1 is starting this frame...
- if rest_wav1.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- rest_wav1.frameNStart = frameN # exact frame index
- rest_wav1.tStart = t # local t and not account for scr refresh
- rest_wav1.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('rest_wav1.started', tThisFlipGlobal)
- # update status
- rest_wav1.status = STARTED
- rest_wav1.play(when=win) # sync with win flip
-
- # if rest_wav1 is stopping this frame...
- if rest_wav1.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > rest_wav1.tStartRefresh + 1.0-frameTolerance:
- # keep track of stop time/frame for later
- rest_wav1.tStop = t # not accounting for scr refresh
- rest_wav1.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'rest_wav1.stopped')
- # update status
- rest_wav1.status = FINISHED
- rest_wav1.stop()
- # update rest_wav1 status according to whether it's playing
- if rest_wav1.isPlaying:
- rest_wav1.status = STARTED
- elif rest_wav1.isFinished:
- rest_wav1.status = FINISHED
-
- # if rest_wav2 is starting this frame...
- if rest_wav2.status == NOT_STARTED and tThisFlip >= 0.8-frameTolerance:
- # keep track of start time/frame for later
- rest_wav2.frameNStart = frameN # exact frame index
- rest_wav2.tStart = t # local t and not account for scr refresh
- rest_wav2.tStartRefresh = tThisFlipGlobal # on global time
- # add timestamp to datafile
- thisExp.addData('rest_wav2.started', tThisFlipGlobal)
- # update status
- rest_wav2.status = STARTED
- rest_wav2.play(when=win) # sync with win flip
-
- # if rest_wav2 is stopping this frame...
- if rest_wav2.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > rest_wav2.tStartRefresh + 2-frameTolerance:
- # keep track of stop time/frame for later
- rest_wav2.tStop = t # not accounting for scr refresh
- rest_wav2.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'rest_wav2.stopped')
- # update status
- rest_wav2.status = FINISHED
- rest_wav2.stop()
- # update rest_wav2 status according to whether it's playing
- if rest_wav2.isPlaying:
- rest_wav2.status = STARTED
- elif rest_wav2.isFinished:
- rest_wav2.status = FINISHED
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in restComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "rest" ---
- for thisComponent in restComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('rest.stopped', globalClock.getTime())
- rest_wav1.pause() # ensure sound has stopped at end of Routine
- rest_wav2.pause() # ensure sound has stopped at end of Routine
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-6.000000)
- thisExp.nextEntry()
-
- if thisSession is not None:
- # if running in a Session with a Liaison client, send data up to now
- thisSession.sendExperimentData()
- # completed args.n_trials repeats of 'trials'
-
-
- # --- Prepare to start Routine "end" ---
- continueRoutine = True
- # update component parameters for each repeat
- thisExp.addData('end.started', globalClock.getTime())
- # keep track of which components have finished
- endComponents = [end_text]
- for thisComponent in endComponents:
- thisComponent.tStart = None
- thisComponent.tStop = None
- thisComponent.tStartRefresh = None
- thisComponent.tStopRefresh = None
- if hasattr(thisComponent, 'status'):
- thisComponent.status = NOT_STARTED
- # reset timers
- t = 0
- _timeToFirstFrame = win.getFutureFlipTime(clock="now")
- frameN = -1
-
- # --- Run Routine "end" ---
- routineForceEnded = not continueRoutine
- while continueRoutine and routineTimer.getTime() < 3.0:
- # get current time
- t = routineTimer.getTime()
- tThisFlip = win.getFutureFlipTime(clock=routineTimer)
- tThisFlipGlobal = win.getFutureFlipTime(clock=None)
- frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
- # update/draw components on each frame
-
- # *end_text* updates
-
- # if end_text is starting this frame...
- if end_text.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
- # keep track of start time/frame for later
- end_text.frameNStart = frameN # exact frame index
- end_text.tStart = t # local t and not account for scr refresh
- end_text.tStartRefresh = tThisFlipGlobal # on global time
- win.timeOnFlip(end_text, 'tStartRefresh') # time at next scr refresh
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'end_text.started')
- # update status
- end_text.status = STARTED
- end_text.setAutoDraw(True)
-
- # if end_text is active this frame...
- if end_text.status == STARTED:
- # update params
- pass
-
- # if end_text is stopping this frame...
- if end_text.status == STARTED:
- # is it time to stop? (based on global clock, using actual start)
- if tThisFlipGlobal > end_text.tStartRefresh + 3-frameTolerance:
- # keep track of stop time/frame for later
- end_text.tStop = t # not accounting for scr refresh
- end_text.frameNStop = frameN # exact frame index
- # add timestamp to datafile
- thisExp.timestampOnFlip(win, 'end_text.stopped')
- # update status
- end_text.status = FINISHED
- end_text.setAutoDraw(False)
-
- # check for quit (typically the Esc key)
- if defaultKeyboard.getKeys(keyList=["escape"]):
- thisExp.status = FINISHED
- if thisExp.status == FINISHED or endExpNow:
- endExperiment(thisExp, inputs=inputs, win=win)
- return
-
- # check if all components have finished
- if not continueRoutine: # a component has requested a forced-end of Routine
- routineForceEnded = True
- break
- continueRoutine = False # will revert to True if at least one component still running
- for thisComponent in endComponents:
- if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
- continueRoutine = True
- break # at least one component has not yet finished
-
- # refresh the screen
- if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
- win.flip()
-
- # --- Ending Routine "end" ---
- for thisComponent in endComponents:
- if hasattr(thisComponent, "setAutoDraw"):
- thisComponent.setAutoDraw(False)
- thisExp.addData('end.stopped', globalClock.getTime())
- # using non-slip timing so subtract the expected duration of this Routine (unless ended on request)
- if routineForceEnded:
- routineTimer.reset()
- else:
- routineTimer.addTime(-3.000000)
-
- # mark experiment as finished
- endExperiment(thisExp, win=win, inputs=inputs)
- def saveData(thisExp):
- """
- Save data from this experiment
-
- Parameters
- ==========
- thisExp : psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- """
- filename = thisExp.dataFileName
- # these shouldn't be strictly necessary (should auto-save)
- thisExp.saveAsWideText(filename + '.csv', delim='auto')
- thisExp.saveAsPickle(filename)
- def endExperiment(thisExp, inputs=None, win=None):
- """
- End this experiment, performing final shut down operations.
-
- This function does NOT close the window or end the Python process - use `quit` for this.
-
- Parameters
- ==========
- thisExp : psychopy.data.ExperimentHandler
- Handler object for this experiment, contains the data to save and information about
- where to save it to.
- inputs : dict
- Dictionary of input devices by name.
- win : psychopy.visual.Window
- Window for this experiment.
- """
- if win is not None:
- # remove autodraw from all current components
- win.clearAutoDraw()
- # Flip one final time so any remaining win.callOnFlip()
- # and win.timeOnFlip() tasks get executed
- win.flip()
- # mark experiment handler as finished
- thisExp.status = FINISHED
- # shut down eyetracker, if there is one
- if inputs is not None:
- if 'eyetracker' in inputs and inputs['eyetracker'] is not None:
- inputs['eyetracker'].setConnectionState(False)
- logging.flush()
- def quit(thisExp, win=None, inputs=None, thisSession=None):
- """
- Fully quit, closing the window and ending the Python process.
-
- Parameters
- ==========
- win : psychopy.visual.Window
- Window to close.
- inputs : dict
- Dictionary of input devices by name.
- thisSession : psychopy.session.Session or None
- Handle of the Session object this experiment is being run from, if any.
- """
- thisExp.abort() # or data files will save again on exit
- # make sure everything is closed down
- if win is not None:
- # Flip one final time so any remaining win.callOnFlip()
- # and win.timeOnFlip() tasks get executed before quitting
- win.flip()
- win.close()
- if inputs is not None:
- if 'eyetracker' in inputs and inputs['eyetracker'] is not None:
- inputs['eyetracker'].setConnectionState(False)
- logging.flush()
- if thisSession is not None:
- thisSession.stop()
- # terminate Python process
- core.quit()
- # if running this experiment as a script...
- if __name__ == '__main__':
- # call all functions in order
- expInfo = showExpInfoDlg(expInfo=expInfo)
- thisExp = setupData(expInfo=expInfo)
- logFile = setupLogging(filename=thisExp.dataFileName)
- win = setupWindow(expInfo=expInfo)
- inputs = setupInputs(expInfo=expInfo, thisExp=thisExp, win=win)
- run(
- expInfo=expInfo,
- thisExp=thisExp,
- win=win,
- inputs=inputs
- )
- saveData(thisExp=thisExp)
- quit(thisExp=thisExp, win=win, inputs=inputs)
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